WingedArchon Assets
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and Blender for modeling. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind as to list me as author of the original work.
__________ Thank you
Kitbash Studio! All assets on this page are from either requests or ideas, experimentations and random kitbashes. Also this page features sets of racial reskins.
Use the links below to quickly navigate to the assets of choice.
The Talon Deprecated Protoss New Confederates
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In reply to DaveTheSpectre:
Thank you kindly sir! :)
Okay, so While I'm thinking of how and what I want to design for the remaining New Confederate capital ships... yes, shipS... I decided I want to do both a Battlecruiser as well as a Fleet Carrier I'm taking some side steps here and there.
Second Warship done. I intend on at least a battlecruiser/carrier class vessel, maybe both and something for the raven. This to conclude the New Confederates before I start converting the buildings.
[Edit]: Fixed the model with properly adjusted weapon attachment points (I forgot), Re-uploaded the model
In reply to WingedArchon:
If I could maybe persuade you to make a banshee/bomber flyer, that'd be helpful for my campaign in progress.
Love this unit too though, I'll add it in for sure!
In reply to CerberusSC2:
I PM-ed you about it Cerberus.
That Golycopter is an amazing concept, gj
In reply to DefilerRulez:
Thank you!
Many projects, many ideas.
But at least for the New Confederates I can add a +1 :) Really needed to get the aircrafts underway... It was long overdue.
In reply to WingedArchon:
AHAHAHAHAHAH! I love it!
In reply to CerberusSC2:
Thanks mate!
In reply to WingedArchon:
I was going to use the Umojan skinset for my campaign, but damn, the New Confederates have so much unique stuff, I can't resist to change it over.
In reply to CerberusSC2:
Well, I certainly would be honoured if you'd use the assets. so thank you!
The Minibots look awesome!
In reply to kabel_gossen:
Thank you!
In reply to WingedArchon:
Aaaaand the Sentry Bots too! :D
In reply to kabel_gossen:
Haha Thanks :) For me it was also fun to think about where this all came from. I've been revisiting an old map I made (and never completed by a long shot some 7 years ago. It was a nice boost for many funny ideas on robotic troops.
As I uploaded, I got a bright moment.
The NC defensive structure currently do not yet feature proper build-sequence animations.
Therefore uploads are in beta stage.
Hey there guys 'n Gals.
New iteration of Katarina is here.
It was brough to my attention that some issues arose when trying to filter on weapon options for the models. Not sure exactly if this was something that goes a bit deeper than just the model, but as it turned out the editor/game didn't recognize proper filtering for the 'weapon' attachment in relation to auxilary weapon attachments. To fix this, all main weapons are now slotted to 'weapon 01' (and 1 through 3 for the chaingun).
Next to that I've received some questions for several model variants with added weaponry being carried. as such I've included 6 new models to be used and as a bonus an alternate texture-pack variation (shown below)
Be advised however, the textures are equal in name, and as such are mutually exclusive without added work via the editor.
In reply to WingedArchon:
Hey Winged,
With this particular model of Katarina, I'm running into the problem where the model ends up being completely glowy white. Could you help guide me through exactly where I should import the assets to avoid this issue?
In reply to agentalpha001:
Hi there. All textures should be placed in the folder "Assets/Textures" when imported into the editor. The .m3 models can be stored where ever you'd. like
Tip: you can also try to restart the editor after you imported and saved your data. Because otherwise it may happen that the editor will show the model white when selected as it doesn' t yet recognize the textures if not yet saved. This happens to me also.
Hope this helps you.