WingedArchon Assets
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and Blender for modeling. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind as to list me as author of the original work.
__________ Thank you
Kitbash Studio! All assets on this page are from either requests or ideas, experimentations and random kitbashes. Also this page features sets of racial reskins.
Use the links below to quickly navigate to the assets of choice.
The Talon Deprecated Protoss New Confederates
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In reply to WingedArchon:
Thanks Winged! Moving the textures to that location and then restarting the whole editor fixed it.
One last potentially dumb question, how do I employ the alternate texture-pack variations for her model?
In reply to agentalpha001:
Nice.
Well, if its just the alternate textures you want (and not the green one) just import them into the same location so they overwrite the other ones. Keep in mind however, the editor will not update the model display without a restart.
If you want both textures, then I believe you need to set up texture declarations via the editor. How that works however, is a question best asked a mapper.
Man, I am fine looking.
In reply to CerberusSC2:
;) .Thanks mate
Its like I said, always cool to try and make a new design for a tank :)
In reply to WingedArchon:
Yeah. I'm actually cooking a few ideas for more tanks. We'll have to wait and see though if they turn out good looking. Hard to go wrong with a tank though.
In reply to CerberusSC2:
Curious to what that might be. Yeah usually you cant go wrong too much, however some of it it sl comes down to a preference in visuals. I find myself lately inspired by styles from wwo2 and subsequent.
A token for Edhriano for being a prime platform for model showcasing in custom campaigns.
That is so very nice of you.
I must've showcased many models [AV's, Hammer's, Dave's etc] on my custom campaign for years now, you are the first to actually did this for me.
Thank you very much.
XDD Dave with his badge , with the image of his portrait XD
In reply to Alleyviper85:
^^
Each of the models has at least one decal of their avatar (from here or discord)
Take a good look at the shoulders of the AlleyViper Trooper ^^
Hello there guys.
I decided to also start a new project intended to share some appreciation for members from the community. I will call them "The Mapster Legion" and over time I like to make a unit representation for certain members as a token for the help, assistance and sharing of ideas and getting me to where I am today.
In reply to WingedArchon:
Cool, i like those :)
In reply to WingedArchon:
If I ever get worthy, I wanna be a tank. :P
In reply to CerberusSC2:
I wouldn't know why you would not be worthy :P For me its also primarily a way to say thanks.
I guess you'll have to wait and see then I think ;)
But I am never shy from wanting to make a new tank.
Hello,
Pretty please can i make a request: i want to use your Deprecated Adept models (both version) but, i would like to use a beam with it and the model does not support a continuous animation. I would like to request animations for that, if possible. (basically take the attack animation into parts like start, main part, end. i would prefer the attack (not the attack 01).
Please let me know if you would do it.
In reply to totemhokem:
Send you a PM
Katarina the Spectral Warrior
The model that has been at the core of the NC ghost variants as well as Moira (AlterFateS). Dubbed: Katarina, this model is created as a framework with large array of animations to support many different weapons and now also clothing and armor. Where the NC Ghosts and Moira were scaled down in options, Katarina ultimately will not be.
Hereby now released as a "Phase I". Whereby the model variations are still clear-cut models ready for use. in the future however I want to approach her with an RPG-style build that should allow makmapers to use model addition actors and such to modularly add pieces to her frame.
Fixed a bug that caused the Lightblade variations to not always show the particle FX correctly across all animations.
Re-uploading the package.
Hello there,
I feel a certain pride in having been able to finally get one of my favourite characters from arguably my favourite game ever into the SC2 modelbase. Elma from the Xenoblade series. Maybe that I might revisit the model for some alternate stances, such as her using different weapons. If I can be bothered to make a portrait not sure yet as they are unusually tedious to have to make. But who knows. In any case, Elma is here to stay XD.
In reply to WingedArchon:
nice -- I dont really watch anime but she looks hot so good job.
In reply to k3llym0:
Thank you, Xenoblade is a series of videogames. Elma, first introduced in Xenoblade Chronicles X is a game on the wii U. I've spend over an accumuated amount of 500 hours there I guess.