WingedArchon Assets
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and Blender for modeling. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind as to list me as author of the original work.
__________ Thank you
Kitbash Studio! All assets on this page are from either requests or ideas, experimentations and random kitbashes. Also this page features sets of racial reskins.
Use the links below to quickly navigate to the assets of choice.
The Talon Deprecated Protoss New Confederates
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Greetings WingedArchon! I was wondering, how do you add "ribbon" nerve cords as seen on zealots and your Lancer model?
In reply to lawless_86:
Hi there. You mean from a modeling point of view? Various Zealot models have these by default. Depending on the program you'd use for the modeling, its represented by a small line (or bone).
I suppose the best thing would be to import that ribbon from a Zealot, or recreate a ribbon by yourself with an imported material and the exact same settings.
Terran Tesla Weapons
In reply to WingedArchon:
I didn't expect a default Terran Tesla tank but thanks for that too
In reply to hochlordflo:
This was actually the vehicle that started the design. The Umojan version was build off of this one and saw release, this one then got mothballed. It was a good oppertunity to set thing right. XD
Purifier Arc Star battleship (a request)
Hello Winged Archon, could you perhaps retexture the Umojan Tesla Coil into a Default Tesla Coil? (I would like to use the Tesla Coil in my current project)
In reply to hochlordflo:
Yes that is possible
But only as from next week. Hopefully that is not an issue
In reply to WingedArchon:
That's no problem, thanks in advance
In reply to WingedArchon:
Hello again, unfortunately I forgot to ask, would it be possible that you could also create a placement model and a death animation?
In reply to hochlordflo:
The message board alignment on this forum is seriously dogshit!
Gotten around to doing this a bit faster than I originally anticipated.
Also it was the perfect oppertunity for me to finish that original Tesla Tank I've always wanted to make but never got around to. (for the umojan one).
And I went a bit overboard I guess... Please find your request, and then some >here<
[Edit]: "Hello again, unfortunately I forgot to ask, would it be possible that you could also create a placement model and a death animation?"
Yes to the Placement Model, but no to the Death model. Death models and blender arent friends.
In reply to WingedArchon:
Death mode isn't that bad, I just use the default explosion model from the Terran
Wow, what a model.
Can I use them for my friend's project?
My friend's project would be like a duck to water if I could use them.
In reply to gushunhe:
Hi there mate, You can use everything you find here XD. Just hit the "File" page, or use the "pages" navigation to find whatever it is you're looking for.
I only ask that if you use my assets that you list me as author for them.
In reply to WingedArchon:
Okay, I'll do that.
Thx so much.
Umojan Trooper Pack
In reply to WingedArchon:
Spicy af.
In reply to CerberusSC2:
Thanks mate.
In reply to WingedArchon:
What are the difference from the already in game umojan skins? I'll like to provide a "why" into the patch note but im not good and finding differences lol
In reply to azkarion15:
In short, the marine and marauder models are elite/merc versions.
There are no tesla or firebat versions in the game (especially tesla)
And then I make a few alternates because of it using a different emissive texture.
Hope this helps you to find the differences more easily.