Warcraft Planning Units

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Units: These are the current multiplayer units in my Warcraft Project. From left to Right: Draenei Mage, Draenei Priest, Draenei Shaman, Dwarf Rifleman, Human Footman, Human Worker/Peasant,Night Elf Druid, Night Elf Huntress, in druid position from up to down Druid Normal Form, Bear Form, Moonkin Form, Cat Form, Tree of Life Form.

2014 January 17: Project is still in progress :), new units: Human Paladin, Dwarf Warrior, Night Elf Rogue, Gryphon (Ground), Gryphon (Fly), Blood Elf Mage, Troll Priest, Orc Shaman,(updated unit are not in the picture, I will make some (more) new units before next picture will uploaded.)

This information will change when things are changes in game with overriding the previous, until I don't realese map or campaing, from that time forward, there will be no over rides, just usually patch notes.(patch note shows only the changes that happened from previous patch. What not change that dont will show on new patch note.)

Draenei/Blood Elf Mage (psionic light unit)abilities:

- Fire ball: Launches a Fire Ball that deals 10 damage and additonal 1 damage every seconds over 10 seconds.

- Frost Bolt: Launches a Frost Bolt that deals 10 damage and slow the target by 20%

- Blizzard: Call down ice shards to the selected area that takes 2,5*20 damage over 20 seconds.

Draenei/Troll Priest (psionic light unit) abilities:

- Heal: Instantly restores 5 life to a target biological unit.

- Power Shield: Creats a Power shield on targeted unit that absorbs 2 damage, duration 10 seconds.

Draene/Orc Shaman(psionic light unit) abilities:

- Lightning Bolt: Launches a Lighting Bolt that takes 10 damage to the target unit

- Chaing Lightning:Launch Lightning that that damage the target unit by 20, and damage additional nearby enemy unit by 20. Maximum 6 unit can get damage from chain lightning.

- Chaing Heal: Launch a healing wave that heals a friendly unitby 20, and heal additional nearby friendly unitby 20. Maximum 6 unit can get heal from chain heal.

Rifleman (light biological unit)

Human Footman(armored bilogical unit) abilities:

-Defend: Use shield to defend him/her self, the shield doubling his current armor( starting armor is 1 so with defend he/she has 2 armor.) and slow him/her movement speed by 30%.

Human Worker/Peasant(light biological unit) abilities:

- Build: Build Alliance buildings.

- Gather: Gather resources (Includes mining, wood cutting, gathering. etc.)

Night Elf Druid (psionis light bioligical unit) abilities:

- Wrath: Launches a wrath that deals 10 damage to a targeted units.

- Root: Roots ther target, stuning it for 12 seconds.

- Rejuvenation:Instantly Restores 10 life to a targeted unit.

- Cat Form(light biological unit): Tranform into Cat Form. Cat Form has melee weapon that attacks 20% faster than in normal form. Can use Bite, Rake, Charge, abilities.

- Bite: Bites the target that deals 10 damage.

- Rake: Rakes the target that deals 5 damage and additional 1 damage in every seconds over 5 seconds.

- Charge:Leaps to the target unit and deals 10 damage on it.

- Bear Form(armored biological unit): Transform into Bear Form. In Bear Form druid has melee weapon that takes double damage than druid, also have double life and double armor. Can use Bash and Battle Roar abilities.

- Bash: Bash the target unit and deals 5 damage on it and stuning it for 5 seconds.

- Battle Roar: Roars that makes him/herself and his/her allies in 6 yard from caster to take 20% more damage over 5 seconds.

- Moonkin Form(psionic armored bilogical unit): Transform into Moonkin Form. In Moonkin Form druid has melee weapon that damage double value that druid does. Can use Wrath ability that takes double damage from originaly Wrath.

- Wrath: Launches a wrath that deals 20 damage to a targeted units.(currently dobule of normal wrath)

- Tree of Life Form(psionic light biological unit): Transform into Tree of Life Form. In Tree of Life Form druid has melee weapon that damage same value that druid does. Can use Rejuvenation and Renew abilities. <n/>

- Rejuvenation:Instantly retores 10 life to a targeted unit.(currently same as normal Rejuvenation)

- Renew: Instantly restores 10 life to a targeted unit, and heals additional 1 in every seconds over 10 seconds.

- Cancel/Normal Form: Transform back to Normal Form.

Huntress(light Biological unit) abilities:

- Use Dagger:Put off the Bow and get up the Daggers.

- Use Bow: Put off the Daggers and get up Bow.

Human Paladin (armored Biological unit) abilities:

- Devotion Aura: Use Devotion Aura that gives 2 armor to nearby allied units in 6 yard.

Dwarf Warrior (armored, biological unit) abilities:

- Defensive Stance: Use Defensive Stance that gives 2 armor to the Caster.

- Taunt: Taunt the enemy that will attack you.

- Charge: Allows Caster to intercept nearby enemies. Also increases the movement speed of the Caster. Ability can only be used once every 10 seconds.

Night Elf Rogue(ligh bilogical unit) abilities:

- Ambush: Ambushes the target that deals 10 damage and additional 1 damage in every seconds over 5 seconds.

- Throw Dagger: Throw a Dagger to the targeted unit that deals 10 damaget.

- Stealth: Caster is stealthing and cannot detected until Caster is deals or takes damage.

Gryphon (Ground) L(Light Biological unit) abilities:

- Fly: Lift of from ground.(melee weapon changes from only ground to only air.

Gryphon (Air) (Light Biological unit) abilities:

- Land: Land from the air,(melee weapon changes from only air to only ground.