Void (Campaign) Fix for Void (Multi)
PM me if I have missed something!
Local file no longer supported! Download the latest version on Battle.net.
This has been a common problem in really A LOT of custom maps/mods. If you add VoidMod or VoidMulti dependencies together with VoidCampaign, the latter one will mess up all the multiplayer-related stuff. This mod will get rid of many wrong values in the Data Module, restoring the regular multiplayer Tech Tree.
Also check Swarm (Campaign) Fix for Swarm (Multi) for projects using Heart of the Swarm but not Legacy of the Void content.
The mod can also be found on Battle.net for online dependencies, available in North America and Europe regions. For other regions, you'll have to download the locale file and upload it on your account as your own private dependencies. To link your online dependencies, look for:
enUS: alfx's Void (Campaign) Fixed
itIT: Void (Campagna) - corretto di alfx
esMX: alfx's Void (Campaign) Fixed
Mod is also present in Korea & Taiwan region under the following names:
enUS: Void (Campaign) Fixed [KR]
itIT: Void (Campagna) - corretto [KR]
esMX: Void (Campaign) Fixed [KR]
HOW TO USE:
Just add it as a dependency into your project followed (this is important) by VoidMulti, as this mod already uses VoidMod and VoidCampaign as dependencies. This will also mean that you will have your multiplayer stuff up-to-date with the latest balance changes.
If you want to use an offline test map, make sure to properly edit the dependencies in the map as well.
Some texts have been reverted back to LibertyMod, SwarmMod and VoidMod, as they were changed by the campaign dependencies. Feel free to help with other localizations of the mod (including the text that appears in Editor only).
Remember that not everything is changed, for example most of the Validators, Motors, Models and Sounds remains unchecked, as I think almost everything is untouched there. In case, you can report me any bug you find with a private message, I'll appreciate that.