Test concept of a portrait model that can receive .ogv textures with TextureSelectById method.
It can be used to create dynamic buttons, tutorials, cinematics, previews, etc. Supports all the portrait related actions.
I'm including a second test map with "The betrayal" video (720p) from WoL.
The video has to be .ogv and needs to run at 24fps. This tool allows you to convert any video to that format and with those fps.
Don't get fooled by the gif. The video plays flawlessly at 24fps without quality loss (That's why I'm uploading such a big file).