VastanX Laboratory
Hello everyone. If you believe that the models I create have monetary value for you, it would greatly help me if you could contribute what you think they are worth. Any amount can make a difference.
You can click on the donation icon to contribute.
I'll make the official request since my previous reply was another topic;
Can I ask you if you can make Bolo team color? (aiur monks).
I love your model, I even made it somewhat amazing in my mod, but I'm just bugged by the fact that it's hard to distinguish between players. I've managed to add some team colored ping model on it, but a ping is kinda ugly...
In reply to Wonder_Rem:
OK
In reply to vastanx:
BEAUTIFUL, thank you!! I tested the model, and everything works (no crash either).
I shall let you rest now XD
Parasite Slaver_Adept model.m3 is broken. I had to add myself a radius to its center attachement point to create an artificial Volume point.
Also, ran in a simulation, if the model gets attacked by 100 zerglings (or least most that can spam attacks on it), the game super insta crash every time.
Do you think you can check it up?
Thanks in advance!
In reply to Wonder_Rem:
Ok. Old model.
I'll fix it.
In reply to vastanx:
Thx for all assets, people do like my mod so far thx to you guys.
Edit: I Like your Bolo model, just wish you had it team colored!
Edit2: Don't forget me ;_;
In reply to vastanx:
Yikes, just letting you know that v2 still hurts :p
In reply to Wonder_Rem:
Well that's new...
In reply to vastanx:
To be sure, I swapped the unit's model to something else, in case the fault be on my end, but no.. sadly, something is off with the model.
In reply to Wonder_Rem:
Try the new one.
In reply to vastanx:
I see the model is slightly different, any how I get the same crash. May I add, I tested the Probes attacking it, it didn't crash. Seems like anything that hits volume or perhaps something related to zergling melee attack triggers some dark stuff on the model.
In reply to Wonder_Rem:
Try:
- Make a new model but don't copy it.- Go to actor of your units -> model, then change the model for the one you made.No... it's the model when enter in melee... vs a zergling (specifically)... what a weird shit.
In reply to Wonder_Rem:
What's the idea of your project? Maybe I can make something more fitting for it.
In reply to vastanx:
I was using the infested model for my Hostile Spawns on "Rem's Mod". Reviewers requested me to have player 15 (hostile) spawn units on the map and have them attack, behave in some ways etc. So I created a bunch of Infested Brand units. Having more models was just to create a more varied content. Although, I'm not looking for all units infested, I just wanted some more for fun.
About the Zergling thing: It wasn't only the Zergling. I think it's all units from which the attack (Action Actor) has attachment queries that bug out the attacked Infested Adept model. I suspect "Attach Volume", but I can't prove that, I have no way of telling since I have 0 knowledge in model conception.
Don't worry it's not the core of my project, so If you think this is going to be too huge to fix, don't bother, I'll just skip it. I took many of your other models, and they are doing great!
Edit: You can skip that request, if it's doomed I can live easy without it. I dont want to make you work for nothing if it's too complicated to repair.
Another legendary model by VastanX
Hellion..?
Conqueror, eh? Looks cool, will have to find a use for it.
I love the Khalai Archer!! Can you make a Shade model for it? (Like how the Adept has a Shade)
The screenshots looks so cool !
The possibilities for a cinematic map is fantastic !