UED: First Light Mod Pack Part 1 1.5.1.2

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  • Filename
    UEDFL_ModsPart1.zip
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    Sep 9, 2022
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Changelog

UED: First Light Update 1.5.1.2

 

Campaign Mod

  • Normal Difficulty completion achievement is now awarded if player has completed it in Hard difficulty as well (Applies to current owners of the achievement)

 

Routhe

  • Gates no longer have a minimap radius
  • Mineral elevator blocker no longer has a minimap radius
  • Out of camera mineral elevator ping is no longer shown during the final holdout

 

End of Innocence

  • Audiolog 3 and 4 are now saved properly for the player
  • Removed circle minimap pings from heroes
  • Replaced a Terran beacon with the UPL beacon

 

10-91 Echo

  • A duplicate Darrens is no longer visible during the blimp section

 

Outpost 497

  • Transport Overlords are no longer selectable
  • Fixed a couple instances where Sergeant Peters lines were named “Sergeant”
  • Terrain of the sewer is now hidden properly after leaving the sewers
  • Tweaked the terrain to allow for visibility of the Guardians attacking the SWAT Van
  • Tweaked the water level to not obscure smaller units as much
  • SWAT Van is no longer treated as an enemy

 

Clean and Sweep

  • Added new behaviors to the Champion Overlord
  • Trenchard Death sound is no longer cut off
  • Toombs Death sound is no longer cut off
  • Minor tweaks to the Trenchard death scene
  • Fixed Champion Overlord AI not using it’s abilities properly
  • Cleaned up remaining units after the Capitol Holdout
  • Tweaked the map to prevent geometry clipping
  • Tweaked Champion HP in Hard Mode

 

Payback Time

  • Fixed Mission Music not being muted correctly

 

Pyrrhic Victory

  • Mortar troopers during the cinematic now correctly display their white color
  • Tweaked the pathing near the edges of the water
  • The Hive and Eggs are now targetable properly during the Bleeder Section

 

VIP

  • ඞ Hazmats and the APC are now targeted by the Zerg
  • Tweaked the map terrain to hide the prison section during the Intro Cinematic
  • Definitely Added Sandbags

 

August

  • Champion Zergling will now correctly split and revive
  • Removed random guardians from the Ending Cinematic
  • Removed units spawning out of the map bounds north of the player Base

 

The Gatekeepers

  • Intro Mining drone is no longer idle
  • Added additional conditions to prevent erroneous nydus spawns
  • Missiles can no longer be counted towards the cave objective

 

Abandon Hope

  • Paralzying Spore Reticle is now removed properly
  • Mortar troopers now properly display their white colors
  • Minor Tweaks to the ending cinematic
  • Ship alarm now properly plays if Mission Music is disabled

 

With a Whimper

  • Rescuable Units are no longer named “Denise Allistair”
  • Roach sounds are now properly stopped after the Office Cinematic
  • Hero bars are now displayed properly after the Office Cinematic
  • Zerg patrols will now correctly loop back to their starting points