UED: First Light
A custom campaign for StarCraft 2, UED: First Light explores what 'really' happened before the Brood War and Second Great War in the Koprulu Sector. Set 250 years before the events of the original StarCraft, you will command forces of the United Powers League as you defend earth against horrific invaders.
You will be introduced to a new faction with custom units, voices, animations, and abilities. You will meet several powerful heroes whose names never made it into the history books. At least not the ones published by the UED many years later. This 18 mission single-player campaign will give you 14-16 hours of gameplay, more than 4 hours of voice overs, a custom soundtrack, and is the definitive prequel that answers many questions about why the UED truly went to the Koprulu Sector.
Official Site by Monocosm
Join us at UED: FL Discord
Original Soundtrack by Zac Tiessen
Interactive Install Guide:
UED First Light Official Site
1. Download the Mod Pack "UEDFL_Mods" and the Map Pack "UEDFL_Maps".
2. Create a "Maps" and "Mods" folder inside your main StarCraft II installation folder if they don't exist already.
3. Extract the contents of the two Zip Files into the "Maps" and "Mods" folders.
They should look like this:
How to play:
Drag and drop the "UEDFL_Launcher.SC2Map" into the “SC2Switcher_x64.exe” program located under Support64 folder inside your Starcraft II installation as illustrated below:
whats the point on download this many GB when still im forced to download the dependency mod directly from blizzard anyways
Hello all together!
Many Thanks for that missions!
Will there be a sequal?
In reply to Fritz_fehlzug:
Hello, yes, we are currently working on Part 2 :)
In reply to AleviceJones:
Estimation time for part 2 to be complete?
What is the name of the music at the beginning of August ?
i have some issues in map 5 when you do that barricade thing,my map updates wrongly and i can't go to the first nest,idk why is blocked
In reply to silverkittydoctor:
Sorry for extremely late response, we are currently more active on discord. Have you updated to latest version?
Can you upload the race as an mod for melee that would be really cool!!!
In reply to koffinghenbang:
Community did already in All Races PVP extension mod :)
Do you think you can not make a file that shows the texts and voices in Spanish?
In reply to Kaltranis1718:
WWe would love to but we lack the manpower to do so.
i did everything it works great except the sounds why the sounds dont work can someone explain to me pls?
I followed all the directions, launched the program, got to the main menu, but when I try to start the first mission, it says "unable to open map."
I don't have the slightest idea what I could have done wrong.
Edti: I found on the discord that I had to have the maps inside a folder titled "UEDFL"
I liked the plot and units of UED, but I met a lot of bugs in this company, as well as a lot of moments that are unpleasant to go through (mainly in dota-missions).
bugs: In a mission where it is necessary not to miss 100 roaches, the enemies simply did not run because they tried to attack my units in the high ground.
in the final mission, when the doctor leaves the building, the roaches still continue to enter it and writes that the mission failed because the doctor is dead, although she is alive.
and the last moment it seems to me that the helicopters are too strong, reduce their ground damage or remove their air attack.
This is the best custom campaign I have ever played hands down <3
Hi. Can I reuse this campaign and the assets for content creating? I'll remember to give credit.
Impressive and great campaign, and the OST of this campaign is my favorite.
But the missions that without involving base building and unit building can be quite struggling, hope you tune down the difficulty a little bit or improving the main character's healing ability from ST to AoE if can.
Too PAINFUL and HARD to play, not even mentioning the time that is needed for it. The story, units etc. are super cool, atleast what i see from the first mission, but i cant feel it during the gameplay because i have to micromanage my stupid troops,(to be right i like micromanaging in other games like coh2, but in starcraft against an enemy like this....) creating/loading saves in every second without any result (if the head blow isnt count as a result) etc. If the first mission this much painful, whats with the others? Its like playing against elite ai in versus without any chance to reinforce my ranks(and without building etc., and its just the first mission!) I would recommend to create difficulty mods or rework the enemy or i dont even know. But i think it was created for real expert starcraft players, not for me, so i just push this mod far away from myself, and just continue playing other games, mods... (Postsript: on youtube i saw someone's game where he was at mission 1 end, and it was easier than in my game, it seems then, they even made it more difficult since that guy posted his video)
So far the campaign looks really good. Like the atmosphere, the new units are neat, and having all the hero abilities on the same command card is *really* nice.
The first mission is really rough. No build segments are hard to set up and balance difficulty-wise.
I appreciate that after each segment, you get topped off with units; nothing worse than getting an 30 minutes to an hour into the mission and realizing you are incapable of progressing because you lost specific units.
However, the final segment is drastically harder than the rest of the mission. Your units get whittled away here, and being right before a boss makes it extra painful. There are a few spots where sunken colonies can snipe your guys before you can see what's happening in that section, combined with the attack waves make it a really tedious section. Not to mention the final bit where a nydus drops an ultra on you before you can possibly kill it.
The boss itself is a cool design, but the AoE provided deals less than half of the damage needed and you just get attrition'd out of the fight since you can't possibly keep up with the enemies free-spawn against your limited resources. Either reducing the difficulty of the previous part, or making changes to the boss fight (such as damage to eggs carrying over to the spawned units) would make it feel a whole lot better than getting all the way to the end of the mission with not enough units nor personal skill to unlock mission 2.
I think a reminder to save after every section would just be a nice thing to add since there isn't any auto-saving in custom content as far as I can tell. Also, giving the hazmat dudes stim would be nice, they walk really slowly
I'll try it again tomorrow and hopefully I'll be able to finish that last section after a good nights rest, but I've really enjoyed what was created so far otherwise!
just finish the campaign it was great!! love it!!
what maybe bug that I found
in the Gatekeeper mission
- The nydus worm mark appear on minimap but not actually there
- if the cave bonus mission failed it instant lose for the game said all the building are dead
- after I finish the cave bonus mission when the zergwave arrive at the exit point they just turn back and come attack the base so I got 0 escape achivement for this
- some projectile are too slow like flash granade and rocket troop's rocket
- mortar are miss all the thing maybe should increase aoe