Turret Defense 2010 -Final- (Localized) Revision 9

Details

  • Filename
    Turret_Defense_2010_-Final-.SC2Map
  • Uploaded by
  • Uploaded
    May 17, 2010
  • Size
    1.16 MB
  • Downloads
    564
  • MD5
    eae8e5eb2aed24dd0238ccc9352b1067

Changelog

Finished the map on 5/16 after more than 24+ of constant editing and playtesting with the wonderful friends I have!

For Revision 9, I've changed the way that units are killed at the end of the track so that the levels don't start multiple times at once. The reason why it happened is logical: the game is set to start a level once all units die, and sometimes when multiple units die at the same time the computer performs the same action of moving onto the next level twice because it forgot to kill them all at the same time. This change should be fine now.

Also for Revision 9, I've made Interceptors not overlap one another anymore so that you can properly see their real numbers. I've also made the Ghosts, Hydralisks, and Marines faster by increasing their speeds from 3 to 4. I did the same for the Medivac by popular demand and increased its acceleration rate so that it reacts more swiftly to your orders when it is idle.

Lastly, for Revision 9, I've re-done the way that the map is Localized because in Revision 8 there was an issue with Europeans not being able to load the English text properly for some weird reason. Hopefully this will take care of that.

I hope that this will be the last one!

None! Its 100% completed!!!!**