Tribute to Z v0.23
Details
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FilenameTribute_to_Z_v0.23.SC2Map
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Uploaded by
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UploadedSep 3, 2011
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Size355.37 KB
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Downloads444
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MD55d9bbc1c209263825544fa563b6ccc15
Changelog
v0.23 don´t know where the versions between v0.16 and this one are. I´ll upload the file so others, who work on similar projects, don´t have to start at zero.
- implemented the pathfinding system of Z. Roads have priority over other terrain.
- reordered the building dialogs.
v0.16
- Modified all tank weapons. (atm a little bit buggy)
- Added a radar station model (currently without function)
- Units move 35% slower when they are off-road.
- Several minor things.
v0.15
- Rearranged all units at Infantry and Vehicle Factory. Aircraft F. removed.
- Vehicle Factory
- Jeep
- Light Tank
- Medium Tank
- Heavy Tank
- Mobile Missile Launcher
- APC
- Infantry Factory
- Marine
- Medic
- Marauder
- Firebat
- Ghost
- Vehicle Factory
v0.14
- New Flag model!
- Changed terrain (height, lightning, textures)
- and some minor things.
v0.13
- Improved Production Building Dialog.
- Changed AI
- Added Textures & Doodads
v0.12
- Working Pilot system. All air and ground mech units start with a marine pilot when being created. Unloading will change the mech unit to neutral and can be occupied by enemies as well.
- Snipe Ability can now be used to kill the pilot of ground or air mech unit.
- Changed Base Height and Camera Position
- When capturing a structure the most basic unit is queued automatically.
- The queued unit is stored, so when selecting a structure again, the correct portrait and stats will be displayed.
- Added textures and doodads
v0.11
- The time to take over a sector is now 3 game time seconds.
- Improved AI
- Entire Map is visible from the beginning of the game.
v0.10
- added some textures and doodads.
- fixed some minor bugs.
v0.09
- Added production buildings dialog to Barracks, Factory and Starport.
- Working capture regions trigger.
- Basic AI