Tower Defense Classic

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

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Tower Defense Classic is a user made map for Starcraft 2. Built upon concepts introduced by tower defense maps from Warcraft 3, Tower Defense Classic (TDC) was designed to not only recreate the experience these maps offered, it brings them into a new era.


The map was designed to recreate the classic experience of many WC3 era TD maps, particularly Arkguil's TD, from which this one is based on. However seeing as that map is well over 5 years old at this point, there've obviously been a lot of developments to the genre that needed to be integrated. Back when the original came out, there was no such thing as tower upgrading, and mazing was the absolute key to winning. Such is the main focus of TDC. So, here's a list of all the features:



Primary Features:


  • - Terrain was specifically designed with mazing in mind. All the lanes are carefully sized to fit 7 towers across the height/width.
  • - 21 Different towers each with a specific use. Such as Dark Shrines, which deal greater damage to units stuck in mazes, or Warp Prisms, which shield your towers against attacking enemies.
  • - Varied unit tactics, such as cloaked units, flying units, cloaked-flying units, aggressive units, burrowed units (not yet implemented), nydus waves (not yet implemented), air drops (not yet implemented).
  • - Tower upgrading and auto-leveling. Many towers will gain experience and automatically upgrade on their own if left to amass kills, or, levels can be purchased with minerals. Higher levels increase stats and unlock abilities unique to each tower.
  • - Bunkers, which allow for players to design their own tower by filling it with different units with unique attacks and abilities.
  • - Six difficulty levels which control how many units spawn per wave, ranging from Casual (50%) to Insane (300%).
  • - Four game modes (with a fifth on the way!): Classic, large waves which need to be defeated to advance. Continuous, where enemies spawn constantly, regardless of which wave you're on. Periodic Waves, a combination of Continuous and Classic, much in the style of Plants vs. Zombies. And Time Attack, much like continuous, however the goal is to win as fast as possible. Also, the longer you go without losing a life, enemy units will gain a stacking buff which lowers their HP but increases their movement and attack speed. Losing a life will reset this buff, thus increasing the time needed to clear a level.
  • - Player advancement system. Enemy units give killing players experience, which is taken from that unit's EXP bounty, which is set dynamically based on difficulty and adjusted by player-enemy level difference.
  • - Lifetime statistics tracking, including Games Won/Lost, Units Killed, Towers Built, Waves Passed, Highest Wave Passed, Best Time, etc.
  • - Player Levels unlock additional difficulties and game modes, as well as providing an overall evaluation of a player's experience and skill.
  • - Talent System (Not yet implemented), which gives players various bonuses to help augment their play style. Talents will modify such things as build speed, minerals earned, tower attack speed, etc.
  • - Veterency Points (Not yet implemented), or VP is rewarded to players for their progress, such as for winning a game. VP can be spent, for example, to research tower tiers sooner and without the mineral cost, or to unlock special higher tiers not accessible otherwise. VP is a cross-map currency which will be used in future projects, providing incentive for players to try a variety of games while simultaneously advancing in all of them.
  • - Achievements and Challenges. (Not yet implemented)
  • - Wave progress indicators, such as units remaining (Classic Mode) or current game progress (Continuous, Periodic Waves, and Time Attack).
  • - Unit Tips, which give a brief overview of a new enemy's stats and tactics.


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About This Project

  • Project ID
    28883
  • Created
    Feb 2, 2011
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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