The Talon Faction
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and tools. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind to list me as author of the original work.
__________ Thank you
Assets for the Talon Faction, a Protoss conversion for all units and buildings as well as unique new models for utilization in Starcraft II.
This assets page will be updated with the latest iteration of the models as previously downloadable from WingedArchon Assets.
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The Talon Faction Mod located on EU and NA servers.
Starcraft: Time Splitters campaign featuring the Talon Factions.
In reply to kabel_gossen:
Glad you like them :)
I was made aware that I had forgotten to include textures for the Crystalwing.
The file is now reuploaded with missing textures included and an update to the model to show the appropriate animating of the crystal lattice.
[Edit]: again need to do reupload. Third time's a charm.
Hi!
I am not sure why, but when I downloaded your models, some of them turn red instead of purple. Also there is no flame from Gradius II’s propeller. Did I mess up something?
Thanks
In reply to eclairtleQAQ:
Hi mate, Let me then first ask some standard questions.
- Have you placed any and all textures in the 'Assets/Textures/ ' folder when importing?
- I've built all models based around a Legacy of the Void depency setting, are you using this?
If you've checked these, is it possible for you to provide me some images of what you find? then I may help you better.
In reply to WingedArchon:
I changed my graphic setting from low to medium yesterday. And now the model seems to be shown more properly.
In low graphic setting, there is no propeller flame and the model appears entirely red.
When I switched to medium graphic settings, the propeller flame is now present, and some parts turns purple as it is intended to be.
However, a few parts (like the wing of Gradius II) still remains red. I am playing on a MacBook and could not access a higher graphic setting, so I have no idea if changing to high graphics would fix that. The model at medium graphics has a weird mix of colors but still looks fine.
Anyways thanks for the model.
In reply to eclairtleQAQ:
Aah, graphic settings. Yeah I do have to say that my work is largelh based on higher quality models. So when used in combination with lower setring I can imagine things may be a bit unpredictable. I myself alao do not really know what you can expect. But if I recall correctly, lower graphic settings does things to emission based textures and materiala that can explain why you may see what you see. Also a note. I screenshot most models based on a fitting colorscheme, but Gradius' wings for example are large teamcolor based.
In reply to WingedArchon:
Well, I guess it does not matter that much since the model looks cool in the end. Thanks anyways.
Man, the Nok'Ryss' portrait looks amazing !!! The model aswell, but the portrait is just top !!!
In reply to DaveSpectre122:
Thanks! XD
In reply to WingedArchon:
You're welcome :)
Wow, you've managed to do custom warp in and placement models ? :O Amazing, how did you do that ?
In reply to DaveSpectre122:
But the building placement and warp in animations luckily aren't broken that they're not usable XD
In reply to WingedArchon:
In reply to DaveSpectre122:
Hi all,
Next will be the structures coming. However, as structures all share a common portrait by default I plan to release a set of Executor Portraits first (4), and afterwards the structures themselves will start being uploaded without portraits as that would seem highly redundant to have the same portrait be included every instance.
Talon Behemoth is a marauder?
In reply to Alleyvipersc2:
In reply to WingedArchon:
In reply to Alleyvipersc2:
In reply to WingedArchon: