Starcraft 2 - Terran Military Organizations
This is a project that I have created which features some Terran units and buildings from each Terran organization in the Starcraft Universe. These are fan interpretations on how they supposed to look like in in-game and even lore. If anyone is interested in joining this project, please PM me or write a comment.
List of Terran factions in progress:
- Moebius Corps / Moebius Foundation - 70 %
- Kel - Morian Combine - 20 %
- Umojan Protectorate - W.I.P (Concepts of unit and building models are still planned)
- Terran Dominion - W.I.P (Concepts of unit and building models are still planned)
- Defenders of Man - W.I.P (Concepts of unit and building models are still planned)
Possible other terran factions such as sub factions:
- Dominion Kill Squad
- Dominion Elite Guard
- Raynor's Raiders
NOTE:
Some new or updated models sometime required HoTS and LotV dependencies or else your map will get banned or the unit's model will not function properly during gameplay or not display the textures correctly. Also, I don't take requests and you are allowed to make ideas/suggestions.
These models can be used in custom maps or mods. Also, with the release of the Nova Covert Ops mission pack by Blizzard, most of my future models will be needing a Nova Covert Ops dependency in the editor.
Hi, I have seen your post about char brood
Zergling, Baneling, Scourge, Brutalisk,
really love these models, can you share them?
hasnt been updated in over a year, pain
Someone @discord pmed me and let me know that I have been mistakenly credited alleyviper for your models.
My bad.
The credits in project page is updated.
The credits in mission launcher will be updated asap.
AlterFateS
🤘🤘🤙😎
Hi! Amazing work! But how does one install and use these assets? And are these just new units or entirely new factions?
In reply to andrija5kovic:
-Unpack folder
-Open Import Tab in Editor
-Import folder which contains extract of zip folder
-Move all .dds files to Assets/Textures
-Save
-Choose model in Model Tab in Editor
In reply to Gumba_54:
Sometimes for the textures to load, you have to restart the efitor after inporting and saving
I really waiting for a Umojan Protectorate units, because they are msot advanced Terran organization in Koprulu, so potential here is great.
But I really would like to see your ideas of UED units. So I ask, do you have in mind to do so?
In reply to Forge_User_73496993:
So, UED is covered by Alleyviper, who has been making UED models for literal ages.
Hammer is doing Moebius Corp currently, and when he's done with that, then he's revamping the Kel-Morian Combine units and adding structures, etc.
Then he'll make his custom Umojan faction after that, if you want some miscellaneous Umojan models, looking through the custom campaigns is a great way to track custom models down. We've got some from Alleyviper, Supernova and others.
If you don't want to spend an eternity looking for stuff, the Umojan skins from the warchest are fully accessible in the editor, I'd recommend using the Covert Ops structures from their warchest as well for the buildings, if you plan on making a campaign, map, et cetera for the faction.
Hey! Your models are awesome looking, and I'm gonna use them for my custom Moebius-themed map, but I have a strange bug with textures on the Command Center model. Am I doing something wrong? Thanks a lot :)
Screenshot: https://ibb.co/87KkBdF.
In reply to KubesOfficial:
Then move the command center to "Assets/Buildings/Terran/CommandCenter_Shadow" Yes, I reversed the Shadow and Command Center bits, it's so the model is clustered with the other command center models for ease of finding it.
In reply to VarientTFoR:
In reply to KubesOfficial:
In reply to VarientTFoR:
https://ibb.co/dPbWfNf.
I imported all files with the Assets folder, but the model still has the same problem. Seems that it is impossible xD
In reply to KubesOfficial:
In reply to VarientTFoR:
https://ibb.co/DYk4WJZ.
Nothing works.
This is just going ridiculous.
In reply to KubesOfficial:
In reply to VarientTFoR:
https://ibb.co/s6HdQgF.
Look, I've downloaded another model, created a new map, used LotV dependency, but still, my editor can't display textures for some reason.
In reply to KubesOfficial:
In reply to VarientTFoR:
Thanks! I'm so happy now, it has textures and is working perfectly! :)