Udder Chaos

http://img295.imageshack.us/img295/7751/tsm.png

So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off.

Some things I'm currently working on/trying to fix (some are currently disabled for now):


  • Add a map small map for the player
  • Implement a counter (as a objective) of how many zerg-related things are left (see THanson02.SC2Map/Outbreak map)
  • Include getting back to your ship as an objective
  • Change attack range?
  • Using a custom loading screen (pretty sure this is a Mac-specific issue because, I've created both .DDS & .TGA images & the Editor's importer does not recognize them)
  • Have only 1 attack sound play when clicking the left click.
  • Fill out the rest of the map/make the journey more interesting/varried
  • Add interactions with villages (and more of them as well)
  • Have more uses for the Murloc Marine?
  • Jump over zerglings?

The controls:
WASD for directional
Spacebar for jump
E for resetting camera
Left-click for attacking

Credits/inspiration (If I've forgotten to give credit to anyone, I apologize & please let me know so that I can add you to the list)

Attached are some screenshots (and the loading screen I plan on using at some point).

http://img844.imageshack.us/img844/3978/taurenspacemarine.th.png http://img29.imageshack.us/img29/9096/screenshot2010080102213.th.jpg http://img10.imageshack.us/img10/6606/screenshot2010080102225.th.jpg http://img10.imageshack.us/img10/4544/screenshot2010080102260.th.jpg

So, I've finished Beta 2 of Udder Chaos!

Udder Chaos Beta 2 Changelog

  • Added an objective list (not functioning 100% yet)
  • Added a minimap (not functioning 100% yet)
  • Moved the health bar to the top right
  • Opened up the canyon
  • Added some more routes/more enemies

Credits for the minimap example

(I'll upload some screenshots later today)


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