taucross

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Remake of the map Tau cross, Please do not hate the tileset, since there is no frost tileset i will have to experiment with the aviable ones.

Actual map size : 250 / 250, classified as: EPIC

Even if it doesn’t look exactly the same the main points outlined in the liquipedia are still there.

• Cliffed Natural Expansion - This allows Siege Tanks to wreak havoc if dropped there. • Blockable Route - The path from the main to the natural is blockable by a single Rax / gateway (and partially blocked by a Pylon.) This allows many options for cheese (primarily against Zerg.) • Rush Distances - the rush distances are slightly longer than on a typical map. • Small Natural Choke Point - This favors the use of heavy macro oriented builds by allowing easier defense of Fast Expansions. • Buildable Center - This allows Terran to build Turrets in the center of the map when pushing against Protoss. • Open Center - This allows for easier flanks and tends to help PvT and ZvP.

Do note that because of the terrain REAPERS and collossii can not move up cliffs on this map, as a balance change i have pathing blocked literally EVERY cliff on the map and the only high ground that you can build, land and drop on to, You have no way but dropships to get up there.


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About This Project

  • Project ID
    24293
  • Created
    Jun 18, 2010
  • Last Released File
    Jun 18, 2010
  • Total Downloads
    654
  • License

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