Starcraft Kitbash Universe
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* Rule Nº1 - Education above all else.
* Rule Nº2 - Prohibited, all kinds of toxic ideology or toxic mentality.
* Rule Nº3 - Here you can talk about anything, but as long as without excesses.
EVERYONE IS WELCOME!!!
Hi there! I was attempting to look at Stukov's Special Forces mod file as I was thinking about including them in a mod I'd like to make (with extensive credit to you) but when I open the mod file I can't find any of the models inside. I'm relatively new at this but is there something I'm doing wrong or need to do specifically?
Greetings!
Can I ask permission to change the model of the infested marauder to give it a burrow animation?
In reply to slavyan_nsk:
Sure!
Can you pretty pretty please add Human and Orc structures too? I would love to get back to my "Reforged in SC2" project of remaking WC1 and WC2 but I'm lacking a lot of the good models needed. Specifically - all the Neutral units, heroes, and variations would be so good. Thank you x1000000 :)
In reply to OmegaWeaponX:
The structure of the Tower and Town Hall, the "evolutions" of the tower and Town Hall are not shown in the game. The models are but not shown. I'll have to make the models separately, it's the only thing I can do.
In reply to alleyvsc:
So amazing! Thank you! Keep up the good work!
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In reply to alleyvsc:
You son of a bitch, you did. You actually did it! This is exactly what I've been looking for to incorporate into my Warcraft 1/2 remake project.
I don't want to sound greedy, but how feasible would it be for you to get the Human Buildings along with the Orc Units/Buildings, and a lot of the civilian/neutral/creeps. Is this a huge undertaking to just get the human units ported over?
In reply to OmegaWeaponX:
I do not want to sound unpleasant, but there are so many models, that I am going to follow a line, for the moment the next thing to be done will be the orcs, in between each race I will include ten creep units, I will not make the structures until the end of everything.
When the mods are complete they will be unlocked for everyone.
So some mods like creeps will take a long time.
There are so many models that I cannot go on making based on requests.
In reply to alleyvsc:
100% completely understandable. I'll wait patiently till all the conversions are done. Blizzard needs to give you compensation for that since they didn't bother assigning any employees to do that, even though they absolutely could crank them out in a few weeks/months.
You're the best!
main question:
In the old assets mod some models of the Viper skins are missing. the textures, btn's and wireframes are present in the mod and the missing model are (Heatviper (Missile Trooper), Technoviper, Redeemer and Fang) It would be really great if you add the missing models in the old assets mod and upload them again.
Thanks for the great work.
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Hello I found the PZ Zerg Structures a few months ago. The models are great, but I noticed something that there is apparently no spire and greatspire. either i overlooked the models or they don't exist yet.
If the models don't exist yet, will these models perhaps exist in the near future?
PS if you like this model idea how about a Primal Igniter in HotS original form (not the new co-op variant from dehake)
In reply to hochlordflo:
All those Primal models were abandoned, because Blizzard just finished releasing their own. I will see what I can do with the 3 models.
Hey, i don't know how much work it is to ask, but could you make a "Swarm of Amon" Defiler Mound please?
Theres a custom campaign in SC1 that has like a shadow strain zerg, and those dark models of yours are pretty good fit for it!
In reply to totemhokem:
Con el modelo que hice para Sc1?