StarCraft Reawakening
SCRTGW started as the Italian Localization of Mass Recall and then splitted from it to become a separated project (while keeping MR mods and most of its maps as teamplates).
We spent a lot of time on completely overhauling terrains and updating cutscenes plus lore elements to keep up with the current StarCraft lore, with characters, units and other elements coming from the SC Novels/Books/Digital Comics and StarCraft 2 itself.
We also pay maniacal attention to models, with high quality assets coming from the best Model Makers on sc2mapster (DaveTheSpectre, Alleyviper85, miazmatic, Solstice245, HammerTheTank107, _ForgeUser7364532 and ghostnova91 just to name a few of them).
We also added SC1 Cinematics, SC2 Cinematics (Only the "Betrayal" one) and remade in-game all of StarCraft Remastered pre-mission artwork recaps.
We even had a lore clarification by Phill Gonzales (the one that made most of sc2 wol/hots models) about Void Rays (yeah Zarxiel, wanted to put Void Rays smh...).
DefilerRulez Playthrough https://www.youtube.com/playlist?list=PLYggf1KSz7WbjNwrfb8vvTCQwHa5OxFjP
ITALIAN DOWNLOAD
-SC1 Campaign-
Rebel Yell (new version 03 May 2022)
Overmind (new version 03 May 2022)
The Fall (new version 03 May 2022)
-BW Campaign-
The Stand (new version 03 May 2022)
The Iron Fist (new version 03 May 2022)
Queen of Blades (new version 03 May 2022)
-Necessary files-
Mods (new version 03 May 2022)
Launcher (new version 21 October 2020)
ENGLISH VERSION
-SC1 Campaign-
Rebel Yell (new version 03 May 2022)
Overmind (new version 03 May 2022)
The Fall (new version 03 May 2022)
-BW Campaign-
The Stand (new version 03 May 2022)
The Iron Fist (new version 03 May 2022)
Queen of Blades (new version 03 May 2022)
-Necessary files-
NOTE: Download Mods and Launcher files of the italian version since they also support the english version.
Mods for english units quotes (new version 24 July 2021)
DLCs
Loomings (new version 03 May 2022)
Loomings (italian sub) (new version 03 May 2022)
Enslavers (new version 03 May 2022)
Dark Vengeance (new version 03 May 2022)
Stukov Saga (new version 03 May 2022)
We'll keep new and updated models coming.
Only Italian and English localizations are available, if there's anyone interested on translating other langueges, feel free to contact us.
This mod is based on the Mass Recall mod and Maps (Except Enslavers DV and Deception).
Hope you'll all enjoy our SCRTGW and have fun :)
In reply to MaximusOfRivia:
during the loading? that's weird... can you check if with lower graphic setting the crash still happen? I will try to open that maps myself and see if the problem happen to me too, if happen, then I guess something of the last patches broke something. If don't happen, then I will try to ask to someone what can cause this.
Thanks a lot for the feedback, I really appreciate it, and hope you enjoyed the first 2 campaigns :)
EDIT: yhea, the crash happened to me too, but not during the loading but during the gameplay... I must check what happened and fix this. Thanks for the report again :)
In reply to MaximusOfRivia:
ok, I founded the problem, so expect a new release of everything next week
thank you a lot for have reported and explained where it crash, I could examine the maps and find the origin of the problem
In reply to zarxiel93:
No problem, I really appreciate the work you have done with this remake and I am glad that the problem has been solved, thank you very much!
In reply to MaximusOfRivia:
No, thank you to have reported the problem, so I could examine it, find it and solve it :)
The eposide 4 mission 1 has bug, wen i open it ,it crashed. The campaign interface models I think the following will be better,it might be similar to original ones. And why change the firebat and ghost as old models,I like Hammer‘s new remaster style models.
In reply to czhcao123:
the ones of the Remastered aren't models at all. They are gifs.
If I recall correctly, we changed them because Hammer's Firebat had a red too bright, while the one we are using now have a more natural red, while the Ghost have animations more fitting for the SC1 Ghost and is more easy to spot the differences.
For the bug of mission 1 episode 4 is odd... I will check and see what I can do.
Edit: tested right now and... it work perfectly to me. No idea what happened to you...
In reply to zarxiel93:
I know sc1 run as gifs,but these gifs are transformed by models.The interface marine model is from Ghostnova's ClassicModFile called "SC1CinematicMarinenew" .Precursor mission5 also has crash problem.
In reply to czhcao123:
oh... can you link it to me? I will check and see if are usable somehow. But remember the menu have options for the DLCs too, where don't exist any official menu setting in the official SC1, so, we want to the units in the menu to not look in a quality too much different.
For the crash is very weird... because I had no problem at all... try to decrease the graphic settings. I don't know how to help... unfortunatly we are only in 2, and so... we are pretty limitated.
In reply to zarxiel93:
Ok,I know the DlC,but my mean is focus on the main sc1 campaign,I think the ui marine and zealot models in my image looks better, you know the ui model and in game model is differen't conception, ui models should be more exquisite.
The link is https://www.sc2mapster.com/projects/ghostnovas-mods/files/3065918
In reply to czhcao123:
They actually looks better but... I could not find them in the file you sended...
In reply to zarxiel93:
It called“SC1CinematicMarinenew.m3”
In reply to justjmie9:
nothing in program about Insurrection and Retribution, even because this 2 campaigns canonicity is not clear
In reply to zarxiel93:
Although these campaigns are not made by blizzard they said that they are canon.
In reply to osoman_2:
I'm not sure... the Ghost that became a Cerebrate.
The Ultimate Being that in the end didn't bring anything.
I'm a bit dubious about it... but maybe in future we will make this campaigns too. I can't assure it, but maybe one day we will.
russian lang is comming?
we will be glad to add new languages to the remake, if someone is interesting to join the team for translate it, we will make it for new languages for sure. But without someone that know that langauges will be pretty much impossible to do that since the team don't know other languages others then italian, english (and portugues, but that version isn't out yet, since I know to speak it, not the grammar).
How do I go about installing the mod inside its own folder, not in the Maps folder? The way Antioch Chronicles, Anihilation, Mass Recall and other mods work
StarCraft II\Maps\Starcraft Mass Recall\all mod related folders are here, want to do the same for reawakening
Also, should hidden missions and cinematics (i assume they're hidden) show up in the menu as param/value/ffd2b49f , param/value/b070279a etc?
In reply to catalinsasha:
so, all the files of the Mods download must go inside the paste "Mods" and the others must go to "Maps", here an image, hoping it will help you :)
In reply to zarxiel93:
I know and it works, but is it possible to change the file system so they go into another folder IN the maps folder?
Also, should hidden missions and cinematics (i assume they're hidden) show up in the menu as param/value/ffd2b49f , param/value/b070279a etc?
In reply to catalinsasha:
is possible, but will require to change EVERY SINGLE MAP
that's trange... it shouldn't show param/value... did you downloaded the italian or the english version?