Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Small bug to report. After completing the Rebel Yell campaign (including the hidden missions), the completion percentage only reads 92%.
On the second hidden terran mission if you choose all infantry to get +1 armor and attack, Kerrigan will not show to have 1 1 but instead 1 0, however the bonuses do apply, this is just a visual bug.
Another bug is that if Tassadar hallucinate on Raynor it will drain his energy but nothing happens, i have not tested on other terran units, but it is possible that it does not work aswell.
Not all units have BW sounds. Drones for example are with sc2 sounds and even when they mine it uses SC2 sounds, when a zealot is complete he uses SC2 sounds for my life for aiur etc etc, i think when you select the option for all units to have BW sounds it should apply to every single unit in the game without exception, that includes mining aswell.
On a final note i think on the SCMR options menu it should have an option to remove all custom music that is not from SCBW.
Found another bug:
Finished the Fall on hard and all i found was that arbiters do not get shield bonuses from upgrades and on the last protoss mission it says parom/value instead of terran supply so it is confusing to play it...
EDIT:
It seems after my second playthrough i found more bugs within the final mission of the protoss.
SCV's cannot auto repair, they seem to run around and can't do it, they can manualy tho.
It seems units (such as firebats) have no voice. (I suspect all units that are supposed to have BW voices instead of SC2 do not have voice). Multiple minor bugs are also found there but they are a bit difficult to explain. Also on a final note it seems that the terrain that is under your nexus in multiple missions (including protoss mission 1 is a bit higher than average in all the maps, if you select a unit that is standing on that ground you cannot see the green circle that indicates what you have selected.
One last thing that is not a bug specifically but it is importaint:
The shield batteries are too high of a priority in terms of unit selection. If you select an area around buildings, you will always select the units and if no units are found you select a building, however every time you do that around probes for example you will not select the probe but the shield battery wich is very annoying.
@Kostyarik: Go
strange, because i originally had system locale set to hungarian.
i dont know whats the issue then...
@Jameswclee: Go
Having the same issue as you, have you found a fix?
@valas991: Go
Quaesītiōnem nullam =) Yup, that seemed to be the problem - after i switched my windows locale (for non-unicode programs) to Hungarian, the installer did work with "Játékok" in path. Need to put that in FAQ or known issues or something =)
@Kostyarik: Go
oh, shit, i should've written it in the first place.
Mea Culpa
So, it's hungarian.
@valas991: Go
Thanks valas991! It does appear so, however it works with russian characters in path on my system. May you try changing your system locale (the one wich says "language for non-unicode programs")? or tell me in which language "Játékok" is written? =)
Greetings I have just completed Loomings, Rebel Yell and Overmind on Hard. So far i found the bugs you mentioned with a few more:
During the installation mission for Kerrigan when you reach the final objective (the computer) when it is supposed to say downloading files
...
...
...
Complete, it instead says:
downloading files:
Param/values/whatever
Param/values/whatever
Param/values/whatever
Complete! - so it is a minor bug.
If you skip the cutscene for the mission where kerrigan first faces Protoss on Char it has a graphical glitch in the main base.
If you start a sunken colony and than cancel it, than immidiatley make a Spore, it will bug and look like a spore is on top of a currently metamorphing building once it's complete. (similar to the hydra lurker bug)
You cannot skip the first cutscene in the terran mission 09.
A bug that i mentioned in the beta is still there: A sunken colony above the crashed ship Norad II is glowing bright orange.
I have not tried to skip all of the begining cutscenes but it is possible some are also unskipable and/or causing a graphical glitch. Need to confirm at some point.
Hello guys, great job on the mod. I am able to install it without too much trouble. However, every time I go into the mod, it tells me I have some hotkey/conflicting hotkey issues. Things like Halt, Extractors, Unload all, Corsair/Scout (from the Stargate Menu) and Stalker/Dragoon hotkeys (those are the ones I can remember at the top of my head, I think there are a few more) become unbinded. Everytime I try to bind them and save, they become unbinded again. I'll even try to bind one key, and it becomes unbinded when I enter the hotkey options menu again. Also, every time I try to bind the scout, it also binds the corsair key in the Stargate. Same with the Dragoon Stalker. Not sure how to fix this, I use custom hotkeys for Ladder and Co-op and that may be the issue, but it'd be nice to be able to change the hotkeys around. Any help is appreciated, thanks!
Picture of issue: http://i65.tinypic.com/3329v87.jpg
@Kostyarik
Just for fun, tried to install Mass Recall with the auto installer. It does not work for me.
Can't really say why, although i am thimking that it may be because the cmd script cannot find stuff that are inside folders which path contains letters such as á, ő, é, etc
For example, my user name contains ő , it didnt create shortcut
It also didn't find any of the zip files (my root folder D:\Játékok\StarCraft II)
I can install it manually, so i can make it work, i just thought that with shortcut, it'd be faster a bit to play
@Jones313 I disabled the Goliath BW sounds which were on by default and now it uses a mixture of english and german sounds but it won't crash it seems, just a short stutter step when selecting the unit.
When will the language packs be released ?
@Jones313 I am currently using the non-cinema launcher.
Guys, I've started creating a mod that uses Mass Recall v6 to add/change certain art stuff. The link to the thread is here:
https://www.sc2mapster.com/forums/resources/project-workplace/129093-mass-recall-v6-0-silver/
I may create new models for structures and units, when time allows.
Just out of curiosity. Will there actually be a retro mod? And if their is one, how come all the terran units have the raynor's raider's symbol? Was that intentional or is it a bug? Either way, this 6.0 mod is by far your guys' best work.
@Jones313: Go
also one thing, when tried to change the dropship's voice from BW to normal, it still was BW
@Jones313: Go
if you guys wants to give a try on the next update, Sarah Kerrigan Ghost HD is a good replacement for the actual one's portrait, it needs only a proper Portrait camera position
There is a bug with the installer script, it will not work if the folder path has an exclamation point in it. I put all my games in a folder called !Games and had to move it out of that path before it would work.
@valas, darivlad
I'm definitely no expert on models but here's the short version:
@Lyambda
Hey man, good to hear from you again. We really should've ran this by you before release. Some of these are pretty egregious. I choose to blame the new Nova dependency, it might've mixed things up a little.
Anyway, we'll try to have these sorted out for the upcoming bug fix update.
Hello
Great work
Several bugs that I found:
-Spore Colony 45 dmg vs biological unit
-Scout 60/100 must 100/150
-Psi Storm deals over 112 dmg
-Arbiter attack speed 1.5 must 2.55
-Armor upgrade bug for Firebat, Siege Tank (both mode), Medic, Defiler, Reaver, Arbiter, Corsair
-Attack upgrade bug for Lurker, Siege Tank (Tank Mode)
-Shield upgrade bug for Shield Battary, Corsair, Arbiter
-Queen Ensnare energy cost 50 must 75
-Ultralisk attack speed 0,96 must 0,85
-For Corsair required Arbiter Tribunal must not required
-For Arbiter not required Arbiter Tribunal - must required
@Jones313: Go
If you could do a tutorial, that would be amazing! I always wanted to add custom models/portraits, but I have no idea how. The editor seems very complicated, and I have no experience with it.