Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
I just wanna thank all you guys for one of best mods ever made.
...
With that said.
*leans back into chair, face cloaked in darkness*
I believe the next step is about due. If you choose to accept it that is.
For I would like to see you guys crack the StarCraft 2 campaigns, Wings of Liberty, Heart of Swarm and Legacy of the Void. So one can use any upgrade or unit from the end of the campaigns or later expansions/multiplayer from the very first mission of a new campaign playthrough (after beating the campaign completely first).
Like in Wings of Liberty, using Liberators and Widow mines. Or getting to use both Techreactors and Orbital drops ect.
But most important of all fix the continuity errors of Wings of Liberty and Heat of the Swarm by having correct units/unit skins for Protoss. Like Legacy of Void Tal'darim unit skins in previous expansions where they appear. Though with the new skins released for Coop, having each faction have unique and proper skins would also be wonderful. Especially with your guys difficulty increase from the base games/expansions.
Either way thanks guys.
Hi, when running the 'scmr7setup.cmd' the first line i get on the cmd says ''access is denied'' everything extracts just fine but it doesn't create the shortcut, any idea on how to fix this?
Hello .
I have three questions about the project:
1.Are the insurrection and retribution gonna be remastered or remade?
(those expansions haven't been confirmed if they are canon or not. but they don't contradict the star craft 1 and 2 campaigns so they could be canon. Also , the fact that inssurection presents an experiment about a ghost possessing a cerebrate and that resurrection is an adaptation or loosely based on a book are pretty interesting)
2.All the starcraft material that is canon is going to be remastered like the canon scenarios?
3.Will be included the starcraft multiplayer?
PS:If resurrection is going to to be included could you please include a scene at the and of the game where the zerg unite the argus stone with the Kerrigan chrysalis to acelerate the chrysalis growth which will confirm that Kerrigan and "Supreme Being" are the same person?
In reply to cobraregala2013:
actually if retribution as insurrection are canon
Hi, thank you very much for doing this. But I have something I would like you to fix please, I've seen the Phoenix Dragoon in the protoss campaign, and for me it looks pretty cool, but there is something that is wrong: its movement. You'll see... average dragoons move around without turning themselves in any direction because their sides are equal, their legs have the same size, there is no point in turning around, and it looks good for them, they have no "front side". But Phoenix model is diferent, its short legs should act as its front side, and the long ones as his back. He should turn himself before moving in any direction like average units do, otherwise it looks weird, as it does. Please fix it, make his short legs go in the front side when he moves. Please, you'll see it looks better in that way.
In reply to whereisthefxxkingspanish:
The model used for Fenix's dragoon form is actually taken directly from Heroes of the Storm, where he moves in the manner seen here in Mass Recall.
In reply to BlazetheSage:
Sure! But it looks weird anyway :( That's the point of this... making better what blizzard did not too well... And that's an example. It would be amazing if you add some check box in order to make possible for those who want to enable that mode. Thank you.
When I go to play on the 8.0 version, Epilogue 1 of Enslavers does not trigger Kerrigan beyond her first attack on the dominon, nor does it permit me to load the survivors at the ship. The nukes break all triggers, and launching the shuttle cracks the game? Says too many survivors died. Anyone have any suggestions for this, or ideas?
In reply to Sgrioszet:
It probably is about errors No. 693/742 and 741.
Skończyłem tłumaczenie SCMR/ENSR. :)
Kompletną polską wersję 8.0.1 można pobrać w zakładce "File".
I have finished the translation of SCMR/ENSR. :)
The whole Polish Localization v8.0.1 can be downloaded via the "File" tab.
In reply to 628w:
Witaj serdecznie, wielce wielce dzięki za pełne przetłumaczenie matula będzie wniebowzięta. Pozdrawiam Gorąco :)
In reply to pawloss85:
Może Twoją Mamę zainteresują filmy z rozgrywki polskiej wersji ENSR?
Jeden z graczy zamieszcza je na YouTube: https://www.youtube.com/playlist?list=PLt-F1HfwHNkw7CBzjKC_zM6UIrkvxZlar
Na razie rozegrał pierwsze trzy epizody według wątku "A". Czwartego epizodu jeszcze nie rozgrywał, bo czekał na tłumaczenie.
Również pozdrawiam. :)
ENSR campaign launcher is already out of date, we use the SCMR launcher.
Do the authors of the SCMR/ENSR project could add two things to the SCMR launcher?
1.
A button that deletes the "ENS.SC2Bank" file.
2.
Before starting a new ENSR campaign, run the introduction that is in the ENSR launcher (Ouros monologue).
Maybe as "Start ENSR Campaign" button?
The EU Spanish translation is now ready...
• Translation Notes EU Spanish (Dub original) Ver 8.0.1 Rev. 1:
- The main campaign, the secret missions and the cinematics are in EU Spanish, sounds and texts.
- Vast Majority of "Param/Value/Error..." Issues Fixed. It is no longer necessary to change the language of StarCraft II to English.
- This translation is valid so much for the EU Spanish and LatAm Spanish versions of StarCraft II.
- Added letter "Ñ" to "Starcraft Normal.ttf"
- Fixed an issue with Dark Archon sounds.
Download
https://drive.google.com/file/d/1G16MEiMOAVFcQdUQIdF8b_M0RMrtVX9e/view?usp=sharing
Update 27/09
- Minor text bug fixer.
- Fixed an issue with the p8m06uze.wav sound from episode 3 - mission 08
• Cinematics Notes EU Spanish (Dub original) Ver 8.0.1 Rev. 0:
- Updated the Cinematics complement to version 8.0.1 in EU Spanish
- Improved video quality, using the videos of the remastered version.
- Correction of desynchronized voices and subtitles.
Download
https://drive.google.com/file/d/1txleb-Uez7PBMJjBWkPmccjY1w_xSkPS/view?usp=sharing
In reply to Leader_DS:
Hello Leader_DS,
I am the person responsible for the German localization of StarCraft: Mass Recall and lately I also have taken on some responisibility for our project page. It is good to see that StarCraft: Mass Recall once again has a complete and current Spanish (EU) localization.
Have you already contacted Jones (karlprojektorinski) about your new localization? If not, I would highly recommend this, so that we can “officially” upload your localization to our project page.
Alternatively, I would also offer you that I write to Jones about your new localization and coordinate the upload process with him together.
Thank you for your contribution to StarCraft: Mass Recall! If you have any further questions, please do not hesitate to contact me.
Best Greetings, FirefoxGhost
– StarCraft: Mass Recall DE –
In reply to FirefoxGhost:
Hello FirefoxGhost. Thanks for the info, I'm going to send Jones a message.
In reply to Leader_DS:
Thank you so much for your work.
It would be possible to get the EU Spanish dub from the remastered version of SC?
In reply to TheProxyLazurs:
Replacing the sounds is easy, the problem is changing all the texts of the conversations, that takes a long time and now I want to translate Stukov Series
Hello, I have installed Starcraft II and this Mod (game directory: https://imgur.com/a/tbrluys) and everything appears to be working smoothly (installer says everything is ok)
however there is one thing thats not working 80% of the time and its the "lipsync" of the characters in briefings and when having dialogue during missions. the mouths of the characters arent moving,but their heads are.
This is happening after selecting the global "use broodwar settings" in the settings which changes alot across all categories, including giving raynor his short hair and mengsk his old model. I am testing it with missions 9 or 10 of Rebel Yell.
im currently trying to 100% replicate there error, just wanted to give a headsup.
Hi! Just want to go ahead, and thank you for your tireless, and hard work on this done project really well done. I bet you guys feel really proud of yourselves. I will be diving in soon to play it again, but since this is a redesign what has changed, and what hasn't if you're able to say? I am guessing small stuff like textures maybe reskins, and some tweaks, but I like specifics. But yeah~