Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
On my campaign main screen it still says version 6.0. Also my stats are blank after playing few missions. Progress for Loomings is still 0% even though I completed it.
I've used automatic installer but have same result when tried manually. I have HotS version without Legacy.
Edit. OK, I got it. Installer was installing in "filename" order and "SCMRmod_cinema_v6.0" was extracted last so his launcher was overriding the updated one. When I installed manually I did the same mistake.
@crizdi0tz: Go
Hey pal, do you know how to switch the briefing room? These arts shown in your link are beautiful , I don't have idea how to modify Mass recall in order to introduce those. Would appreciate so much your help.
BROKEN MISSION with the french translation : Rebel Yell 05 - Revolution no objective,cannot control Jim Raynor when i approach Kerrigan nothing happens,no briefing
-> With SCMRlocal (English) it's ok -> With SCMRlocal (French) + SCMR hotfix (French) it's broken
Hello i woud like some help. I just updated to 6.2 and reinstalled all files. I want to use the retro mod but it doesnt work. When i use the normal mod it all works but as soon as i replace it with the retro mod it doesnt want to start. Can someone help?
Sir if you like to change the briefing room, here's the link http://imgur.com/gallery/4AkZS
@JCDShockwave: Go
You make a reasonable point about pathing. Zerglings and Hydras and Marines were far less deadly in Broodwar because a much smaller number of units could fit into a relative area. Not just because of poor pathing programming but because positioning was grid based instead of discrete. I actually make use of this when I play SCMR and tend to prefer smaller units to get more DPS. The SCMR team had a serious debate about this a few years back and decided to keep the broodwar unit stats for everything, which is understandable. It is pretty cool to see 3/3 cracklings scratch a pylon for 1 second and it dies. Technically it's possible in broodwar, but much harder to pull off in practice. Anyways I don't expect this will change and I actually prefer it as is.
Can the Devteam please balance the damage and health input/output of zerg? I've had bunkers die in 4 seconds to hyros and 5 to lings, mutilisks bust through 8 turrets. I've had a whole line of marines get slaughtered in 3 seconds. Things that don't even happen in brood war. The zerg need a little more tweaking.
@Zero0018: Go
Try following the "manual install" section for now, i'll give a check if the installer-shortcut work right with the latest patch =)
Hello. I've downloaded all of the files, ran the batch script and it said it completed without errors and put a shortcut on the desktop. When I run the Mass Recall.exe it just loads up the sc2 login menu. If I put in my login details it just logs me in to the game normally. I tried alt tabbing and running the .exe and it doesn't do anything. I also tried extracting all of the zips to the document starcraft 2 folder as well and no luck.
What am I doing wrong?
UPDATE: I ended up opening SCMR Campaign Launcher.sc2map with the editor and just did a test map. It loaded fine this way
Hello, I'm actually playing v6.2.1 but with cinematics + update 6.1 for cinematics (SCMR Campaign Launcher) . I have been looking a bug into the texts previous to a cinematic, for example in Terran Campaign - Rebel Yell instead of showing " Mar Sara Colony, Patrol perimeter " it shows something like " PARAMETER/V2345234/...". This is the same case for any other cinematics, is there some way to fix this issue? Would appreciate if can make a small patch to fix it. I'm using english version
The difference between update v6.1 for campaign launcher instead of v6.2 in Maps 1/2 is that at least in v6.1 even if I see something like "PARAMETER/..." , in the campaign launcher if I ever play any cinematic already unlocked then I can see correctly the text which should be shown , for example " Mar Sara Colony, Patrol Parameter " , etc.
@mike_myers_: Go
Hello mike_myers_,
Thank you very much for your report. I have investigated this issue and as of now it seems that this is not just a specific problem in the German version but indeed also affected the other localizations when they are played with the Retro Addon for I got the very same problem when I played the English version with the settings that you have mentioned.
Accordingly, I think the Retro Addon itself and not the German SCMRlocal is causing this problem. We will try together to fix this issue in one of the next versions.
Greetings, FirefoxGhost
- StarCraft: Mass Recall DE -
Thanks for SCMRLocal (russian) on this hosting (instead of stupid torrents) and in the form of 2 different files (voices and subtitles).
And again: very big thanks for the great work (both SCMR and localizations too).
P.S.: hm, now I can return to testing (or just playing in) the great game SC1 with the great improvements (SCMR) instead of playing in another cool game - "XCOM: Enemy Unknown" (hm, 290 hours of gameplay in this game is enough, I think). :)
It shows 6.1 in the main menu but maybe because I'm playing with the retro addon?!? For some reason the Space Marines don't talk if its not ticked to use the original sounds. So they don't use the sc2 files I think? Whom should I contact? It's for the german version Thank you :)
@Jones313: Go
Thank you for all the huge work throughtout the years, your work was/is/will be greatly appreciated !
En Taro SCMR!
It still show just 6.2 in the main menu screen, not 6.2.1.
Thanks again for the great work. ;)
you guys deserve this break
also i would be happy to see some community mods or even special patches for SCMR
Noticed an issue with the launcher: When I try to play one of the Loomings missions, when I select a mission and click 'Play' it starts the next mission. For example: selecting the tutorial mission (mission 0) and clicking 'Play' will start the mission 'Strongarm' (mission 1). Also selecting the option for the last mission will show a map not found error. Also, for Resurrection IV the mission briefing plays correctly, but the objectives shown during the briefing are the objectives for the first Zerg mission of the Starcraft 1 campaign.
EDIT: I figured out how to fix these issues myself. I had the Cinematic mod installed incorrectly, which caused the Loomings issue. As for the Resurrection IV briefing, the text in the localization mod was incorrect. I replaced it with the correct text.
Thanks Mass Recall Team for an amazing mod. It's been a fun ride. You guys have earned you break.
Another update to SCMRmod is out.
With that, SCMR is done for the foreseeable future. To anyone wondering why our team hasn't done X or has left in a bug - ultimately it comes down to a simple truth: time is limited. We're a small team with varying levels of involvement and none of us are actively involved in this project all the time. Right now we're at a point where we need to step away from it and regroup.
It's likely we'll come back later at some point and maybe do some more playtesting, watch some playthroughs, gather all the feedback and go over all the remaining issues and things we feel should be improved more thoroughly. No promises though.
A big thank you to everyone who contributed to the project in some way (it's a long list which I'm not going to write here, just read the credits) and thanks to all the players for the massive amounts of feedback and continued interest in this project. That's what's been keeping us going for years.
Change log:
SCMR v6.2.1
GENERAL
GAMEPLAY
ZERG
PROTOSS
AUDIO
ZergX10: "Omega"
@Lyambda
Okay I got the Fleet Beacon fixed, thanks again. We'll look at the build times and such as a whole if/when we get back to this.
@cynorg
That's technically possible, though not likely to happen anytime soon.
@pasildan
Are you playing on a non-english game client? If yes, switching to the english client should help. Until we fix this.
@Kazor
You have Enslavers Redux by OmegaWeapon.