Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Hello everybody, congratulations to the creators for the great work. I'm with v5.3 , and start the game from the campaign " loomings ".
I am having problem with TerranL05 map . The map freezes in the first minutes of play.
I did not notice it in other maps of this campaign . I hope this helps to notice any bugs . Good Hunting.
1st Protoss Campaign Review at easy settings
Hunt for Tassadar: not played (I hate games when there is no resources to collect...) but it's not your fault ;-)
Into the darkness: again the Nexus shows up 2 peons working whereras there are 12 of them but this does not affect gameplay since I get the resources I collect.
Trial of Tassadar: On the main screen when presenting new units, Instead of having the text "Build a Battleship" you have: "Parm Value 9F6...". Just above you have correctly "Build a Scout/Fighter"
I am still busy with Trial of Tassadar.`
I never cheated, a fantastic game for casual players now...
Congrats again to the Team!
Does anybody know when there will be Rus voice or subtitle for 5.3?
------------------------------------------------------------Есть инфа по поводу нашей озвучки или субтитров для 5.3?
@noelaits: Go
If I'm correct, you have to place it to the very same folder where your other maps are. So, if you enter to that folder, you should see something like this.
"StarCraft II\Maps\Starcraft Mass Recall\Extras"
@RobertCL: Go
For your #2 'problem'. I had that sometimes, too, and I think it is because the minerals are too far away from the command center. But as you said, they still collect minerals.
Thx Darivlad,
But I meant using the Mass Recall mod (loading it + loading Mass Recall maps) as basis for skirmish games. If you use the SCBW-SCR-TGW you are using the original engine of Starcraft II thus leading to low FPS rates. You are also using standard maps of Starcraft II. I tried it, it is very funny but way different from Mass recall maps and graphism. I do not like the pawn, there was no need to change the whole graphism. Mas Recall is far superior and sticks to graphism of Starcraft 1.
But thx for this mod, I was not aware of its existence.
hi, what is the extras download? and in what folder should i put it?
@RobertCL: Go
If you want to play Mass Recall in skirmish mode, you just need to go to Custom Games, Create with Mod, then you browse SCBW-SCR-TGW and you can play with every SC2 map you want. That extension mod is something like Retro Edition but with even more custom models, skins, portraits etc (some of them are actually pretty good) Plus I think Mass Recall was based on that mod (made by MavercK). I think that the stats are the same as BW but I am not sure. I hope that MR team will add even more models like those when LotV gets released (for the Retro mod at least) :) . Anyways, I hope I helped you. ;)
Revel Yell finished at easy settings
1st time I did not have to cheat in Mass Recall! Real test without cheating for all scenarios! Your MOD rocks! Easy settings is perhaps a little bit too easy but do NOT change it. For a casual gamer is is perfect! If you change it it will become too hard... If 5.2 was Vista (I do not want to offend you ;-)), then 5.3 is WIndows 7. It is the "perfect" mod, finally playable by casual gamers! My dream came true!
No remarks about the campaign except the very last scenario of the campaign ("The Hammer falls"):
1. One of my SCV previously repaired by a medic, kept on flashing with the small white cross symbol and the repair sound active long after he was repaired.
2. I used 11 SCVs for one Command centre and the game kept on persisting displaying a number of 3 SCV in activity for that command center although they were all working. No problem since I got the money from crystals collected by all SCVs. When I stopped them collecting and reassigned them on crystals then number 3 became 2. But again, this is just a wrong display issue not affecting gameplay in any kind. The problem was for only 1 coommand center (not all of them), the one in the top east part of the map.
Maybe the cinema mod should be included by default in the package. I know you wanted a small package but nowadays with VDSL it does not really matter...
This is top work, congrats for the whole team!
I also appreciate the fact that the campaign is fluid, playable on "old" machines. I am running Win 7 Home edition on an Athlon 5700 Dual core with 4 GB RAM (Alienware "Aurora" desktop dating 8 years ago). I am using an ATI Radeon 7770 with 1 GB RAM with mini DP outputs allowing usage of my screen. I am playing in High settings in 2560*1440 on a 27 inches Apple Cinema LED Display. My frame rate is constantly 32 FPS, 25 in animated battle.
With the original Starcraft II in Skirmish mode at 4 vs 4 my frame rate is 2 FPS so unplayable (even is settings are set to medium). It is only playable at 2 vs 2, The original Starcraft II campaign is playable at ultra settings without any issue. Only skirmish versus AI is a problem (not versus human players...) I think Starcraft II was badly coded if Skirmish mode vs bots put any standard machine on its knees. I checked: you need an Nvidia GTX70 or GTX80 to get rid of this problem or a top end iMac 27 with the top quality NVidia Card using 4 GB Ram. I think an i7 Processor is also a good idea...
So one reason more to play your mod: it works without issue on "old" machines. Sad you cannot implement a skirmish mode vs bots based on your converted maps. But I would not be sure the FPS issue would be solved.
Being unable to play the skirmish mod vs bots at 4 vs 4 (and above) using the standard Starcraft II, your Mas Recall mod is a wind of "fresh air"... A big "Thank You" to the Team!
I forgot to say something which was san issue in version 5.2 and which remains from time to time: there is no need to save a game because load means sometimes game crash. I you launch the mod and then launch a saved game, the game from time to time crashes. It is always better to launch the mod and to start a scenario from there so you always start a scenario from its beginning. Personnaly this is not a problem.
Other point: when you load a game and when it works, suppose you change your mind and want to come back to Mass Recall Menu (with all campaigns). How do you do this ? You can only Restart the scenario (this is not what you want to do) or Quit (meaning leaving the mod).
I followed every step on the installation guide, mod, maps, cinematics, everything...open the launcher SCMR, save and everything's done...after the first cinematic of terran campaign the game crash...i can't even open the maps via editor, it crash too...somebody have any idea what is happen...
@Almercer: Go
It's better than nothing... But sorry, I can't help you furthermore. I have no clue as to what you should do in order to be able to play it normally
@valas991: Go
Ok. I can play other maps via the editor. I have the problem "unable to open map" with the installation and the launcher. I can't load 1 other map from the launcher.
@valas991: Go
I will try to load another map with the editor.
@Almercer: Go
Can you play the maps via the editor? Or you have problems only with the installation? Because those extra steps aren't necessary, unless you want to have that 'clear campaign process'
If you can't even load 1 other map directly, or from the launcher, then I have no idea.
@valas991: Go
I put the maps to their proper place and I own a legit copy of the game.
@Almercer: Go
And did you put the maps to their proper place? And...do you own a legit copy of the game?
Also, Telenil & Jones, one of you said that there would be an updated installation guide. Are you planning to add FAQ to this page besides that updated installation guide? (like, unable to load map is one of the most frequent problem here)
@Koranis79: Go
Yes, I put the cinematic mod in the MODS folder.
Amro10111980 and Almercer,
are you sure you put the cinematic mod in the MODS folder?
@Almercer: Go
same problem as you hope to find how to fix it
I have the same problem as amro1011980 but with the map to install starcraft mass recall 5.3, please how to fix it this problem. I follow every step said in the setup but it fails always when I click on the install button. I have the message from the game it says unable to open map how I fix it.
i have a problem when i start the game it says unable to open map how i fix it