Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
@Kostyarik: Go
Good hint indeed! Have fun everyone!
Also, just a little hint - you can run this on the Starter Edition of SC 2 which is absolutely legit, has all the updates and costs no money =)
@Pszichopark: Go
check if your map archives are not broken. If you have no idea what am i talking about - try launching any mission in ep1-3, then any mission ep.4-6, and after any mission from extras. If none of this works, try updating sc2 to the latest version (2.1.7 eu, 2.1.8 us for now). If, at this point it won't work either, this is gonna be tricky one. But to be honest I don't think this is about your version of SC2.
Hello there!
Kostyarik, i cleared the mods content before i tried with your setup.cmd /directions, and ran it fresh. The setup itself ran perfectly, still i got the "unable to load map" error. So the shortcut works, i get to the mods selection screen, only just there i got the problem.
Maybe it's about what version of the game i use? 2.06 HoS.
I saw some people have difficulties with installation and i just can't pass by, so i've made this batch file to well, just to keep hands clean:)
What you do is copy zip files you need (to point out the usual ones are
to your starcraft II directory (where "StarCraft II.exe" is located), create a new text document in the same directory where you copied those files and paste the following to its contents
Now save it and rename to to something like "setup.cmd", make sure your file extensions are displayed (control panel->folder options->view->hide extensions for knows file types, the tick should be OFF) and launch. After it is done, you will have a shortcut on your desktop, which brings you right to Mass Recall menu when it's launched, and loading process looks kinda cool with the loading screen they made. Also, well, i made this just for me, but if anyone else fancies that icon, I can upload it somewhere.
@Telenil: Go
yeah i would ask you guys but i know you got alot on your guys plate now with your job and all and i saw your interview with Jay so i know your done with making maps for now or period
hey guys ... I want to illustrate 3 issues and ask a question ... in the last mission of "The fall" campaign I skipped the opening cinematic so the units didn't start at the locations they are supposed to and I'm sure this was not your intention, I have no idea if this apply to all cinematics of missions or for this mission only ... the second issue is about the ninth mission in the same campaign "shadow hunters" mission, in the original game you are starting the mission with no dark templars beside zeratul you only have zeratul, fenix, 6 zealots, 2 dragoons, 4 probes and an arbiter ... the third issue is more important .. I was playing the first mission of "The stand" campaign and I tried to load an earlier quick save in the same mission but the game doesn't load and a screen message appear telling this : "the mod data loaded does not match the mod data which was originally used to play this game" ... the question I have is about zeratul and his hero dark templars' speed .. why is it increased than the original game ?!
@WarFire1234: Go
It's something that happens with every custom portrait. Not even Blizzard knows why that happens, so we will have to do with it, I'm afraid.
@valas991: Go
The installation guide will be updated with further screenshots and a new "Troubleshooting" section.
Hi!
This is a great mod. I am using the retro mod of Mass recall. The only problem is that the custom SC1 portraits are screwed up. The shadows go away and come back, go away again, etc etc. Is there a method to fix this?
@Telenil: Go
Or it is pirated game, but I doubt it is the case here.
Anyway, I think you should put this into the installation guide. I mean, what could be the case if you got unable to load map or something else. So ppl then won't necessarily make comments asking them (and they will not have to wait for anwwers)
@gevun9789: Go
Put a screenshot of your Maps folder. "Unable to open map" means something is wrong there.
Greetings,
I am currently facing an issue with this mod. I am currently on HotS SC2, and I am using the 5.2 versions of these mod files of Mass Recall, and I have followed the above installation instructions TO THE LETTER. The problem begins when I try to open SCMRSetup with the Editor and it opens, but a dialog comes out saying "Unable to load 'MapInfo' from 'Untitled Map'". Later when SC2 launches, another dialog comes out saying "Unable to open map" and upon closing the popup dialog left me with a black screen with the regular SC2 mouse, with nothing happening. Any solutions to this?
Update : I have tried to launch the SCMR Campaign Launcher and it brought me to the Mass Recall menu, but after I choose a mission, it takes me to the HOTS launch screen and arrives at a black screen saying "Unable to open map". Appreciate any solution to this matter
@Telenil: Go
Thank you for the anwser! I really should have checked a BW gameplay vid instead of just the cinematic. Because I thought that speech was left out. @JayborinoPlays: Go
I'm watching it atm. Good to hear some thoughts of one of the creator. Keep it up, both of you! :)
Hey, I interviewed Telenil where he gave a lot of great advice on mapmaking and commentary on Mass Recall development.
@valas991: Go
We will probably do it the way it was in the original game: the player wins, the Overmind speaks, and then the cinematics begins. Jones mixed the two in his cutscene to make it more interesting, but I'm not sure we should do the same with the video.
@DingoDyno69: Go
Antioch Chronicles would probably be the best candidate for a remake, I didn't play all of it but it was far more interesting than Insurrection and Retribution.
@JayborinoPlays: Go
I see your starting to gain some pull and more involved with the custom map making scene, see if someone would want to give a shot at remaking the Antioch Chronicles or giving it a shot or a look see yourself, id be willing to denote to see them down like Telenil and Jones style of flavor, ill even hook you or anyone that attempts to do so with a free pass into Disneyland if you like that sorta thing
@valas991: Go
Enslavers never had any voice acting unfortunately. Another very brave mapmaker has actually started an Enslaver re-imagining that I have very slight involvement in at a conceptual level and by helping test. The progress made is actually incredible and I think the community will be very happy with it once released to the public.
@JayborinoPlays: Go
Yeah, well, I don't know those maps, but maybe it'd be better to do what Telenil suggested: re-remaking Enslavers/Dark Vengeance....you know, that 'based on....' stuff you were talking about.
Btw, do those maps have voice acting? Because the voices make the game much more enjoyable in my opinion. Without it, I dunno, it just not the same.
@ Telenil (or any other authors) If I am correct, the original cinematic of the end of the campagin 'Overmind' had no voices (I mean, the Overmind didn't speak) However, in Mass Recall, it does have a speech. Are you gonna somehow mix the two? For I really like that speech, and it'd be great if you kept it.
(In case it had speech, then sorry, I simply didn't hear it)
@valas991: Go
I'd give one or two of those maps a shot, but haven't found working .scm maps for any of those campaigns. Telenil shared the maps he referred to with me and I'm able to mount/extract the ISO's, but the maps are all corrupted it seems. If someone has working copies, I can try to use the Legacy importer for the terrain.
Edit: I'd like to point out as well that both of those campaigns are pretty bad. I'm willing to try to remake the first mission, which might spur someone else into doing the whole project.
@valas991: Go
yeah I understand and I really appreciate your efforts .. great job :D