Starcraft: Mass Recall
Ever wanted to donate to support Mass Recall?
Donate to help the people of Ukraine instead.
StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
In reply to civcivcivcivciv:
Oh yeah, Enslavers is kinda broken right now.
se puede jugar estas campañas en el idioma español?
I have UI/HelpMenuDialogTech... instead of Protoss Characters in Help menu. How can I fix it?
Yeah, I'm avoiding enslavers until Omega releases an update. lol
I remember playing enslavers redux years ago and it worked reasonably well. Now it seems pretty buggy. (am playing brutal)
First mission if you have the game on slow speed, the first cutscene doesn't give you Gui and you fail the mission because he "died". The game starts out with a couple zerg and terran attack waves while you're setting up your 3 bases, then just when I've got defense set up in the chokepoints and reach the allied siege tanks just after 10 minutes, both AIs shut down and don't send any more units after you while you roll them up. On the final screen, both the continue campaign and quit buttons do nothing. Also, yamato cannon doesn't work, as mentioned by civciv
Second mission, there seem to be demolition charges, but the demolition charges do nothing and the doors are attackable. This may be a good thing because there's a loooooot more doors than demo charges. There's a beacon near the beginning with dialog that suggests Gui gets a new weapon, but the only thing that actually happens is some tiny enemy appears and gets one-shotted. Shortly thereafter, there's some scientists that give you a weapon blueprint when you let them go, but nothing actually happens.
That's as far as I got so far.
i found a bug of enslavers 1st terran mission.
battlecruser can't use yamato cannon.
Hello. I just wanted to ask if you ever planned to include a retro evolution chamber skin? I think Thrikodias and Cacho previously uploaded models and textures to sc2mapster. The sc2 evolution chamber model looks too similar to the defiler mound model IMO.
I don't know where I can leave feedback, so I'm posting a comment here.
StarCraft Mass Recall is a work of art, quite a great and well elaborated effort to port SC Remastered to SC2. However, it is not perfect yet, as I have encountered some bugs and some things I didn't like.
Gantrithor's purifier beam is the worst spell ever. It looks cool, works cool, but depleting shields just defeats the entire point of ever using it.
Nobody wants to expose Tassadar in such a way! Think of a better way, the game is already harder (with difficulty levels) than the original one
this is artificial difficulty, even if you cancel the beam, it still depletes the shields! give it a very long cooldown and make it start in cooldown.
Or give it mana or energy or psi or whatever DON'T USE THE SHIELDS EVER!
Now a more serious problem is the saving issue. Just going from a mission to the next (by winning) makes games impossible to be saved
(there's a save failed message and the file is just useless, cannot be loaded) The only way to save is to go back to the main menu and relaunching
the mission that followed.
Hotkeys are a mess! Whatever you guys have done to disable SC2 behavior and set SC1 behavior, breaks it! Many hotkeys are disengaged and cannot be assigned!
and some of them are quite important such as the ESC key being the "cancel" for many things in many units, buildings and so on!
Protoss third mission (High ground) has Fenix both in breifing and in the ending cinematic dialogue, but his portrait is not shown. A blank / static portrait is shown instead.
In reply to josue0347:
Hey! Just so you know, they've described before that the saving issue isn't a Starcraft Mass Recall issue - it's a global Blizzard SC2 issue. It's true about every single custom map that loads another map - the saves mysteriously "fail". Nobody's quite sure why as far as I know, nor is anybody sure why it hasn't been fixed given that it's been known about like forever, so that's unfortunately something they can't do anything about!
For bugs, like the Fenix portrait issue, go to the top of the page and hit "Issues". For this one, you'll happen to see that someone else has already noted it and it's marked as fixed for the next update - but if you find any more, that's the place to put bugs!
In reply to tzvantzik:
A global Blizzard SC2 issue!!! Unbelievable! Where are all the reports for that? Since when? Last time I played this Mass Recall mod (years ago), this problem did not exist!
But now thanks to Blizzard's incompetence, missions such as KelMorian combine or the secret "Dark Origin" are screwed up! Being unable to save after winning a scenario makes that too difficult to play or completely defeats the purpose of playing it, unless there is some way to start the next mission from the SCMR launcher keeping the conditions achieved in the previous mission.
Thanks for telling me. I guess I will stop playing SC2 at all, all Blizzard wants nowadays is money, I can't believe they didn't even notice such a bug!
EDIT,
AH hell, I have already invested too much into this, I can't stop playing. But I guess I will stop purchasing stuff.
I mean, this is intolerable! And how come all the people who play this mod don't roar back to Blizzard asking this damn bug to be fixed? I SMH it doesn't make sense.
The entire starcraft mass recall looks great! A job well done!
unfortunately, the campaigns only work partly for me ( I play in german):
I installed all newest files and placed them in the right place via the auto installer.
0. loomings and campaings 1 -6 work perfectly, 7. stukov episode works for level 1-4, but level 5 gives problems, I get only Param/values issues here. The same goes for Starcraft redux, this entire campaign only gives Param/values issues. I have read the troubleshooting above this page, and dubble checked the mod files, they SCMRmod (29-07-2019 01:45) and SCMRlocal (23-07-2019 15:12) are the most recent versions.
I already tried to:
delete the bank file
download the newest mod file
switch to english (both in optons in-game, as replacing all english files over german files)
What can be the problem? I am very curious about enslavers redux.
In reply to Forge_User_31665708:
I say forget about Enslavers Redux for now, the campaign is not exactly workable right now. Still waiting for Omega to release the newer version.
Also IIRC, Enslavers Redux never had non-english versions.
In reply to OmegaWeaponX:
That s Blizzard!
I have two problems. The first is that the shortcut to launch the game is not automatically created on my desktop. This is not too much of a problem, I can launch it manually, but is annoying.
The real problem is that when I launch it goes from the loading screen to a map (no mission select, no briefing, no nothing). The map itself is completely blank, and the mini map just shows green streaks. I'm assuming there's a particular piece I forgot to download, but does anyone know what?
In reply to missourielephant:
If you can open the SCMR Launcher map in the editor, any potential error log that pops up might be helpful.
Everything you need is illustrated in the Installation section above.
so i was playing through the game and for some reason on the Last Stand missions the Return to Char mission didnt have a briefing and no objectives while all eneimes were just labeled Computer 3 or Computer 4
In reply to FizzbiscutsMcGuffin:
Can you open these maps in the editor? If you can, try saving the map file and see if you get an error.
In reply to karlprojektorinski:
i opened it but the only thing was something about heart of the swarm licenses.
In reply to FizzbiscutsMcGuffin:
The heart of the swarm licences thing means you have to go to file -> manage published in the editor and log in to bnet. This problem comes and goes as Blizzard alternately fixes and breaks things in the game each patch.