Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
It normally should be included under the "Misc Buildings" checkbox for Terran models but when testing it was causing video model pixelations on other things around the map. This may be because the model is using textures reserved for other things. If we can find a way around this or if someone creates more retro models we can include this.
As long as folks keep making awesome retro models we'll be happy to test them and include them so long as they don't cause bugs and are of high quality (AKA - Raszagal's unit model/portrait is some of the best work I've seen from davespectre).
That said - I took a gander over at his project page and have seen a few new ones like a retro Aldaris, Dark Arbiter, and even some Enslavers stuff I can add like Eredas and Mojo. Me likey! I might update some more model stuff in a future release.
Keep 'em coming Dave!
Thanks for looking! Yeah that was our conclusion as well, at least for now. Maybe either Blizzard will add in generic trigger support for swapping the console in a future release or we'll stumble across it later, but again in the interim, I think we may simply add it to a future update as a default console because again, it's retro and fits. But no promises. For now - we'll keep the mod releases as is and use the generic SC2 consoles.
In reply to OmegaWeaponX:
I came back to MR and when checking the mod page I noticed that you added the models list. What does the "not working because of video glitches" mean? I would really like to have that SWEET retro Command Center. Is it something on my end or related to the mod? Thank you for all the constant updates and work that you are putting in this project. You rock!
P.S. I think that it would be a good idea to add Canzah's console addon to the "Optional Downloads" until you guys find a way (if possible) to implement it in the mod itself.
In reply to OmegaWeaponX:
Sure thing, but yeah in my opinion this should be a standard aspect of SCMR.
If I may suggest, you may also want to redo the Protoss Nexus model to actually reflect its SC1 design because it's really jarring when it's so prominently featured in cutscenes/intermissions but then ingame it has the SC2 design.
I've made a small modification for
7.1 version(now updated for 7.1.1) that enables the SC1 Remastered anniversary interfaces (complete with APM Meter) courtesy of instructions provided by sylandro78 in this topic:https://www.sc2mapster.com/projects/starcraft-mass-recall/issues/28
You can download the mod here:
https://drive.google.com/open?id=1i-pDit2guuFTqGrEOIIqNk2IhLu-lHHNLink updated for version 7.1.1:
https://drive.google.com/open?id=1Paw4XKaBWIfhGBM8gTMKfaMjyWh6-Uul
Just replace your SCMRmod.SC2Mod in the \Mods folder with this one and you're good to go.
In reply to Forge_User_85838387:
Sweet deal! We may be integrating this into the Mod as a primary feature, simply because Blizzard made it and its retro which fits the overall theme. However - We would have preferred this just like any other feature here as an option toggle a user can choose to use which console to use by default in the SCMR Launcher. Options could include:
Unfortunately, we haven't been able to determine a clean way of designating this as an optional variable to be stored in the bank and then launched when chosen. Right now it seems to function only if manually editing the core xml of the visuals. Now - we know Blizzard has the ability to toggle this, somehow, but we haven't been able to replicate. If you happen to find a way to do this let us know!
In reply to OmegaWeaponX:
Unfortunately I'm not good with SC2 Editor, I did some WC3 Editor mods and sub-mods back in the day but it's not quite the same as SC2 and in case of this I used instructions already provided by another user for a fast and easy implementation.
I will tinker with it during the weekend to see if I can maybe help out making it a toggable option but don't hold your breath.
For now I could suggest simply releasing two variants of SCMRmod.SC2Mod for SC2 and SC1R-style interfaces.
In reply to OmegaWeaponX:
I took a preliminary look and the issue seems to be the fact that there is no function for changing console skins in the editor, despite there being one for unit skins.
As such, I don't really know how to solve this short of just offering different versions.
If you tie skins to SCMRmod.SC2Mod at least the filesize will be very small, so you'll have three ~5mb files for users to choose (SC2 UI, SC1 Retro UI, SC2 Faction UIs).
Or even just add a fifth mod file and make the main mod read 3 of them (for example SCMRsc2ui.SC2Mod, SCMRsc1rui.SC2Mod, SCMrscfactionui.SC2Mod) and include instructions for users to simply unpack the one they want to the directory and mod would automatically read it. You could also prepare the setup file to allow the choice.
I don't really see a different option for now.
I remember reading as a feature updated heroes and missions with optional hero units. Could you post what those units with abilities and what missions can include them?
In reply to duncanidaho4:
Go to "Pages" Tab and open the "options" page. The new hero appearances and abilities are there at "Extra Hero Abilities" and "Extra Hero Options"
EDIT: It seems the list there is not complete. At least 1 extra appearance (Marine Raynor in "The Trump Card") is missing, possibly more.
A minor update, SCMR v7.1.1 is available. Change log is on the download page. To update from 7.1, you only need to download the SCMR v7.1.1 file and replace existing files.
In reply to karlprojektorinski:
Thanks Master!
Hello I had a problem downloading the mass recall, I don't know how to install help. Thank you
In reply to hankito15:
Here's a video:
It's for an older version, but the idea is the same. Also take a look at the manual install guide above and make sure you have all the necessary files listed there in the right folders.
They should create a video of how to install the Starcraft mass recall, and know what I should install or not. Thank you
German localization of SCMR 7.1 is now available! Also note the localized German cinematics pack. Credit to FirefoxGhost for again providing us the German version.
SCMR v7.1 is now available in English, German and Russian - see the updated Downloads section above. Unfortunately, we have no information on any other potential translations at this time.
We'll release a minor bug fix update someday soon, compatible with all 7.1 localizations.
- karlprojektorinski sometimes known as Jones
Thanks for the bug reports! If you could add the issues to the issues sections here or on the Enslavers Redux project page I can take a peak. Just check to see if it's already reported. I won't check the comments for issues that need to be fixed.
In reply to OmegaWeaponX:
Thank you for your reply , I was waiting for it :) , happy to know that you are going to take a look again
In reply to OmegaWeaponX:
great to hear from you, I am sorry I didn't know about the issues tab at the beginning, but I was told later and did write the umentioned issues in the enslavers redux issues tab, I can repeat them here as well, I mean SCMR issues tab.
Sorry to repeat this, but the enslavers redux campaig has so many issues and glitches that it stops being fun sometimes, i will list what I have seen so far:
1. T03 and T05 don't open through the mass recall window, I had to manually drag and drop it into the switcher to open them.
2. T02 the pulse cannon doesn't activate after picking it up, i have retried the mission and loading many times.
3. T04a the jetpack doesn't work after picking it up, sometimes the icon appears in the commander's window and sometimes it doesn't, but not functioning regardless, I had to glitch the map myself to bring in the first dropships so that I could pick up the power ups.
4. T05a Mojo starts the mission on the ground and can't be moved at all. and in the same mission the appearance of iridium and paladium change to normal pickable gas and mineral icons, which is not a big deal.
5. T06a the powerup icons are still the same as in T05a and now the commander can't pick them up.
I hope you don't take this as me criticizing your work, but as me trying to help. if i see more issues I will add them here, and would be grateful if you could fix them, so that later players could enjou your magnificent work.
P.S. I stopped playing the enslavers redux campaign alltogether and will wait for the complete 7.1 version of it.