Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
In reply to ironblockgames:
So I was searching aorund and I found nothing or people with the same problem as me, if you try to load a mission from the menu it simply says:"unable to open map"
I tried reinstalling and doing a clean install and using the option to unlock every map and nothing worked so I can't play the mod anymore because of that.
If you are coming from mission to mission it works fine but if you try to start a mission from the menu it gives out that error and doesn't work, from reading recent stuff my guess is that the problem is with the recent game update making the mod not compatible with the game.
This does not work with SCII Starter Edition
Starter Edition can't test maps with the map editor
In reply to GabrolFUU: This. Though I heard that WoL is for free now.
In reply to wrace0:
In reply to OmegaWeaponX85:
Hi, is there any way to make font in briefing room bigger? Especially briefing subtitles. It's so tiny I can't see without glasses. That would be perfectly fine if I had glasses at all.
https://i.imgur.com/RiFw3ze.png
(It's the *link* of a screenshot of my MODS folder)
Hi, I was trying to install Starcraft Mass Recall version 6.2.1 and I was following the step by step instructions on the JayborinoPlays youtube video named *How to install and Play Starcraft: Mass Recall (6.0+)*. However, when he asked me to replace the launcher with the cinematic mod's one, I'm unable to open the cinematic folder. As you can see on the screenshot at the start of the message, the icon of the 3 files in my MODS folder is a white page and I can't open any of the 3 such as (1. SCMRcinematics.SC2Mod / 2. SCMRlocal.SC2Mod / 3. SCMRmod.SC2Mod).
I've downloaded those 3 files from the links on the site main page. What am I doing wrong? Thanks you.
In reply to Lolaurent79950:
In reply to Lolaurent79950: as you can see above, "As of version 6.2, the "SCMR Cinematic Player" file in your Starcraft Mass Recall root directory is no longer in use and can be deleted.", so you need only to replace SCMRcinematics.SC2Mod in the folder Mods by new one.
P.S.: I saw the size of SCMRcinematics.SC2Mod in the folder Mods on your image - you already did all as needed, so you do not need any other actions.
I updated SC2 to the version 4.1.2 (from the version 3+) and checked SCMR (after resaving my sub-mod): no new bugs, just small visual changes on some buttons (SCV/Build or Hive/Larva).
Dear MR players,
Unfortunately, any Mass Recall updates are postponed indefinitely. This doesn't mean that we've decided to abandon the project or anything like that, but honestly I've no idea when/if we'll get back to it.
Here's something more important, though: If you're in the US, I feel like this might be a good time to look into your internet service provider options and maybe consider, if you can, switching to an ISP that isn't among the worst offenders in trying to dismantle the open internet and extort content creators and customers. I don't know if any exist but anything other than Verizon or Comcast is probably a step in the right direction.
I know it's easy for me to say this from across the ocean, and that chances are you don't have a lot of options, but at the very least be aware of what's happening. If you don't know what I'm talking about, the Federal Communications Commission - at the behest of said ISP's - is trying to repeal net neutrality in the US, meaning regulations that prevent ISP's from being able to limit their users' bandwidth or access to certain websites and services, unless the user and/or the service pays extra for that access. This is a shameless cash grab at best and and an attempt to simultaneously censor the internet and control information at worst. In any case this has the potential to ultimately turn the internet into something resembling cable TV.
Here's a somewhat NSFW video that sums it up pretty good.
Also read more at https://www.battleforthenet.com/
In reply to Jones313: very sad. I saw below info about some problems with SCMR due to update to v.4.0 (I can't check this due to the fact that I disabled all updates for SC2 some time before this update, because I play only in SCMR and do not play no more in the official SC2 or any other mods for it) and if there are such problems, it will be better to fix them before some pause in further updates (of course, iff SCMR became really unplayable for the v.4.0).
About the second part: I do not see any problems - SCMR is the mod for the official product, so news about it can be placed onto official forum and files can be placed onto official hostings such as OneDrive (1 TB of space for small price and Office-365 in addition) or Google-Drive (about 10 GB of space - it is enough for SCMR, or one can use several profiles).
In reply to wrace0:
We've played this cat and mouse game for years after every major SC2 update, trying to fix things and make the mod compatible with the latest version. It's getting old. I haven't updated yet either.
In reply to Jones313:
In reply to Meretrix21:
Hey man, I'm just trying to help here. All I got from your post is a bunch of condescending garbage without a single actual argument for repealing net neutrality. Freedom as opposed to obedience to the state? I don't know what that means exactly but it couldn't sound more like a parody of an American. To be fair, I've yet to hear an argument for repealing net neutrality anywhere, besides some vague bullshit about innovation. "It won't be that bad" isn't an argument for anything, either.
These giant cable companies, who have decided they own the internet - created with taxpayer money - spend millions lobbying Washington to push this through. For what? To do nothing? To innovate or create competition? And you think I'm being naive?
Here's the thing, though: The FCC who voted to do this are a government agency. Thankfully the vast majority of Americans disagree with their decision, to which their response is basically saying they don't give a shit. That's your freedom from government oppression right there. Again, to be fair, the agency is bought by the cable companies - see, the corporations and the US government are basically the same goddamn thing.
But you're right, of course no ISP would know or care about our little mod, let alone try to ban it. Nowhere have I said that. What they do have a vested interest in would be strong-arming sites into paying them by significantly dropping their bandwidth.
Since apparently I haven't been clear enough, to reiterate: this isn't about the mod. This isn't even about games in general. This is actually important stuff. Personally I wouldn't be directly affected by this in any way, but if this goes through it could have worldwide implications. I wouldn't mind if this mod was never downloaded again if that would somehow stop this bullshit permanently. But please feel free to point out what I'm getting wrong and explain why, I'd be happy to be wrong if brazenly removing regulations and giving companies the power to block websites at will somehow turns out to be a good thing and benefit everyone.
In reply to Jones313: very good answer, I think.
P.S.: about Freedom - it seems that this resource has some strange automatic system to mark some posts as spam, so it is impossible to comment the situation above in details.
In reply to Jones313:
Understandable - the amount of things that change with each patch is just not feasible to try to keep up with.
In reply to Meretrix21:
Such question: in the original SC1 the hallucinations of Dark Templars and Observers are also invisible from detectors (and hence can't be killed by enemy) as in SCMR?
In reply to wrace0: