Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Hi guys! First of all, thanks for this remake! It is just... AWESOME!! You have done a great work here!! Now we are just waiting for Legacy of the Void to come out!!
Just one thing. Some voices in the last mission of Episode 6 (where you fight against Mengsk, Artanis and DuGalle) does not appear. It says something like PARAM/0x000001. Also when I finish the mission, I don't see the final stats, I just see a black screen with the victory song.
My SCII version is updated to date, and I downloaded all Mods and Maps like 3 days ago. If you could fix that, it would be great!
Thanks again!!
when I save at the BW campaign i cant load them coz its the wrong mod data or something like that. any help?
Love this Mod, hope for a German Translation (like the WoL version) =)
Maybe you need HOTs to for the most recent Mod. Its on sale for $20. I think its well worth it for that price!! You get Hots and Mass Recall...probably like 50-70 hours of campaign time :)
Hi guys so i just recently downloaded this mod and i placed everything in the correct folders, so i thought everything was going fine until i tried to install the mod through the set up which brought me to a message saying that i don't own the full version of starcraft even though i have the full verion and ive had it for 3 years now, but for some reason it keeps stopping me from being able to install it :( any help would be great
@Telenil The devourer's attack has the additional effect of attaching "acid spores" to anything it hits. A unit affected by spores will be revealed (if cloaked), have its attack speed slowed by 1/8 per spore, and take 1 point of additional damage from every attack for every spore attached. A maximum of 9 spores may affect a target at any one time. Spores will disappear after a period of time. thats from the starcraft Prima guide, (yes i still have mine) but in Mass recall, even when having the acid spores attached, they still don't get revealed even though they should
For sure buy accounts with the money!! Not sure why Blizzard doesn't just give them to you. Didn't they give Gradius some extra accounts for Subjection or did he have to buy them?
I think you guys should compensate yourselves somehow. I'm not sure you would get a ton of money, but enough would trickle in that you guys could buy your crew tickets and airfare to Blizzcon, buy LOTV for the team, donate to other SC related projects (Chronicles of Fate?), pay Gradius to write another campaign?. :)
Anyways, love what you did...got me hooked into trying to write my own campaign!
@thunderstorm28: Go
Yes. No need to send several PMs, just reply to the first one.
@DingoDyno69: Go
This may be because wraiths cloak when the devourer starts attacking, not when they take damage. In the original, spores only applied if the unit was visible. I will check anyway.
The dialog should definitely be at the end of Silent Scream, I'll put it there if it isn't.
mission 2.10 the circle is so fucking hard on easy its ridiculous. in general easy is to hard for a newbie its unplayable.
@Telenil you read my PMs?
@Telenil or @Jones313 first off, you guys have really out done your selves with this remake, if you guys lived in CA, id give you guys for entry to Disneyland for this :D, this is by far the best thing you guys have created, regardless i do want to bring to your guys attention that idk if you guys left this out on purpose or forgot, after operation silent scream, the dialogue that says (like a beacon, the combined power of the psi emitters reached out to the far corners of the Terran sector, luring billions of Zerg to the capital world of Tarsonis. The Zerg, overrunning the Confederacy's best defenses, proceeded to lay waste to Tarsonis major cities and industrial centers.) i know that past was in before the big update so im guessing you guys just forgot, so can you guys can put it back in after that mission so as to make it as close to the OG SC1
@Telenil or Jones313 on mission 7 your missing 2 Dialogue, one being in the intro and they bomb the door and the marine says: were in this rooms clear, he then yells afterwords MEDIC!, and when you approach Stukovs door, the marine says: will need Duran to open this door. heres a video of the original map and all is dialogue also one more thing, i distinctively remember that you could use lockdown on the automated defense guns and flamethrowers in the original but you can't in the remake, can that be fixed also?
@Telenil or @Jones313 just beat episode 6 and when you win the screen goes black just like in Terran Mission 7, also, also i noticed that when you attack wraiths with devours and they cloaked, you can't see them, in the original if you attacked a cloaked wraith with a devour and they try to cloak after, you can still see them because of the spores on them from the devour attack
@Hockleberry: Go
We've had discussions on that subject, the main problem is that the project has a lot of contributors who put a different amount of time and effort in the project, there is no clearly defined team to share the money with. Even members of the current team didn't spend the same amount of time on the project, so how would we split?
On the other hand, it is true that donations could be a way to put the maps on the Arcade.
Do you guys have a paypal donation page set up? If everyone gave $5, then you could buy yourself all the accounts needed to upload to Bnet, some pizza, a few PCs and take a vacation!!
n97mikur, make sure the mod is unzipped into the Mods folder in your Starcraft directory. Further, make sure to unzip the the first map download (Maps1/2) into the Maps folder in your Starcraft directory. Maps1/2 creates a parent directory called Starcraft Mass Recall under Maps, then unzip the next two (Maps 2/2, Extras) into that. Check out the video Queen posted below that I created, which will visually guide you through the file structuring better.
OK so i have been trying to play SCMR but after i have opened the SC2 editor, done the save and moved it to the Account saves and load it when i was logged in. When i press instal after i have loaded the save it says that "unable to open map". Any advice people?
@smoothslider: Go
I agree with smoothslider. Hello Telenil. Thank you and your team for creating this Starcraft remake. I have a request: I would like to have the Step-by-Step instructions be revised. "Unzip the “SCMRmod” and put it in the Mods folder, then return to the main." I would like this part to be revised. This is where a lot of players got mixed up. In the recent tutorial video: . Even the video author stated it is where a lot of players got confused.
Telenil, is it okay to revise the sentence to: "Unzip the SCMRmod" and put the files inside the Mods folder. It should look like this: [insert picture]. Note: You can put either the SCMRmod, SCMRmod Grid or SCMRmod Retro edition files.
Hey guys,
I think I figured out why some of you were having issues with making this work. The mod file (SCMRmod), itself, has to be in the mod folder. That is, once you unzip the SCRMmod folder, you actually have to take the mod out of that folder, and put it in the Starcraft II->Mods folder.
Your directory should look like C:->Starcraft II->Mods->SCMRmod
NOT Starcraft II
>Mods>SCMRmod>SCMRmodIf that makes any sense...
@thunderstorm28: Go
Could you specify which levels or enemy units you have problems with? I can and will nerf Easy further if necessary, but a mere "it's too difficult" is not something I can work with.
@GniteProductions: Go
Adapting Enslavers to Mass Recall is potentially doable, but it would sill take a significant amount of time to standardize them and perhaps tweak the difficulty. I would much rather polish the maps that we already have.
An other thing is that many Enslavers missions are essentially "destroy the giant bases covering the maps" with full tech tree and no voice acting. There are some interesting maps (Showdown comes to mind), but at the end of the day, it's still a low priority.
Hey Telenil. 1st i want to say great work on this fantastic mod.
I have to say though that the hardest difficulty is like the original brood war and normal is waay easier. Did the difficulty change? Also for Raszagal i have a suggestion: why not use the portrait of the oracle with some work i am sure you can make her look very good. Keep up the good work i am a big fan of mass recall.