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1. Episode I, Mission 4 (The Jacobs Installation)
2. Episode I, Mission 5 (Revolution)
3. Episode I, Mission 8S (Secret Mission - Biting the Bullet)
4. Episode II, the whole campaign
1. In E I/M 4, the Med Station doesn't contain the "healing cube" and moving the player's units on the ground icon doesn't heal the units at all, which leaves the player with no healing possibility. This bug manifests only if the player chooses to play the mission in the traditional perspective (and not the third person shooter-like perspective). The relevant screenshot is here (external Imgur link).
2. In E I / M 5 there are two areas where the AI either gets stuck building a large number of units, or has a large number of units spawned from the mission's beginning. The first area is near the upper right corner of the map and contains a Barracks that trains an abnormally large number of Marines (I've counted what amounts to 40 or 50 built Marines). The AI doesn't send the Marines trained at that Barracks to attack the player and doesn't move them in any way, they're just sitting idly after they're trained. The only way to make them move is to attack them directly, which I did with a couple of Siege Tanks, and only the attacked Marines are moving to respond to the Siege Tanks' attack, the rest continue to sit idly around the Barracks. The relevant screenshot is here (external Imgur link). The second area is in the map's center region, where there's an elevated platform with a couple of Siege Tanks being guarded by patrolling Wraiths. Here, the AI has a large number of what I assume to be pre-spawned Wraiths patrolling up and down (I've counted over 20 Wraiths), which would be kind of inappropiate for a map being played on the Easy difficulty. The relevant screenshot is here (external Imgur link).
2. In E I / M 5 there are two areas where the AI either gets stuck building a large number of units, or has a large number of units spawned from the mission's beginning.
The first area is near the upper right corner of the map and contains a Barracks that trains an abnormally large number of Marines (I've counted what amounts to 40 or 50 built Marines). The AI doesn't send the Marines trained at that Barracks to attack the player and doesn't move them in any way, they're just sitting idly after they're trained. The only way to make them move is to attack them directly, which I did with a couple of Siege Tanks, and only the attacked Marines are moving to respond to the Siege Tanks' attack, the rest continue to sit idly around the Barracks. The relevant screenshot is here (external Imgur link).
The second area is in the map's center region, where there's an elevated platform with a couple of Siege Tanks being guarded by patrolling Wraiths. Here, the AI has a large number of what I assume to be pre-spawned Wraiths patrolling up and down (I've counted over 20 Wraiths), which would be kind of inappropiate for a map being played on the Easy difficulty. The relevant screenshot is here (external Imgur link).
3. In E I / M 8S, after the player destroys the Hive on the central island and the Protoss ships finish warping in, when the player selects the Prottoss ships and moves them from their warping location, Tassadar's Carrier leaves a white-coloured shape in its place. The relevant screenshot is here (external Imgur link). Also, during this mission the Quick Save function doesn't work. Whenever the player hits the keyboard shortcut, instead of the saving message ("Save successful.") the game's interface says "Unable to save." and doesn't save the player's progress.
3. In E I / M 8S, after the player destroys the Hive on the central island and the Protoss ships finish warping in, when the player selects the Prottoss ships and moves them from their warping location, Tassadar's Carrier leaves a white-coloured shape in its place. The relevant screenshot is here (external Imgur link).
Also, during this mission the Quick Save function doesn't work. Whenever the player hits the keyboard shortcut, instead of the saving message ("Save successful.") the game's interface says "Unable to save." and doesn't save the player's progress.
4. In E II, all the Sunken Colonies display their HP twice, once with a normal length scale and once with a smaller length scale. This bug manifests during the whole Zerg campaign and, from what I've seen so far, affects only the Sunken Colonies morphed by the player and not the ones that are pre-built (e.g. in E II / Mission 6 - The Dark Templar, where the pre-built Sunken Colony displays its HP the way it should and only the Sunken Colonies that the player builds are affected by the bug). The relevant screenshots are here, here and here (external Imgur links).
Number 1 is not a bug - those cubes are specifically for TPS convenience, and were not present on the original SC1 map.
<header class="project-issue-comment-header"> Kruggov posted a comment11 hours ago</header> Number 1 is not a bug - those cubes are specifically for TPS convenience, and were not present on the original SC1 map.
That may be true, but the bug relates to the fact that the Med Station doesn't heal the player's units as it should be. No matter how many times you order your units to move on the Med Station, they won't get healed back to full health.
Yeah, and they're not supposed to, as far as I know. I could be wrong, but the player didn't get any healing in the original version of the map.
I think devs should clarify whether the stations are supposed to heal in classic mode.
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