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7.0 Rebel Yell and Overmind
Note: I'll edit in the other available Campaigns as I finish them. Starcraft Mass Recall v7.0 Campaign Launcher hotfix 1.2.19 Starcraft Mass Recall v7.0 installer 1.1.19 Starcraft Mass Recall v7.0 1.1.19 Cinematics Pack Installed (accessed 1.5.19) Rebel Yell 7.0 Brutal playthrough. All options unchecked except Brood War Tech, Hidden Missions, Extra Hero Abilities, and Extra Hero Appearances. SC2 voices and models. No game overs no loads during first blind playthrough of Rebel Yell on Brutal. Suggestions: Option to remove lore info when hovering over icons in the command card. Add more initially placed defense for Brutal. (It's weird having huge attack waves but unfortified AI bases) Rebel Yell Bugs (or maybe not, I never played the original): Overall - Some hotkeys changed to match sc1, some hotkeys not changed from sc2 defaults Overall - Cannot queue commands after Siege Tank Tank Mode ability (Edmund Duke hero working fine) Overall - Multiple Ghost death sounds whenever a single Ghost dies Terran03 - Unable to load from menu, even with the "fixed" launcher and cinematics pack installed. Terran04 - No sound effect plays when Jim Raynor uses Stimpack. Terran05 - Unable to skip Kerrigan introduction cinematic. Terran05 - Starting bunkers are visible through the fog of war. AI can attack high ground empty bunkers without vision. Terran05 - Enemy prioritizing buildings as attack targets over units. This includes nonattacking structures. Terran05 - SCVs derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields. Terran07s - Tassadar's fleet warp in animation never ends even after regaining control. Terran08 - SCVs derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields. Terran09 - Weird black texture over the bottom left Mineral Fields Terran09 - Enemy wave Carriers don't contain or make Interceptors. Enemy produced Carriers don't make Interceptors. Terran10 - Middle right possible Command Center placement is so far from the Mineral Fields that it doesn't count the active workers correctly. - Overmind 7.0 Brutal playthrough. All options unchecked except Cinematics. SC2 voices and models. Brutal playthrough lost once on Zerg08. No other losses. Overmind Bugs (or maybe not, I never played the original): Overall - Sunken Colony has two Unit Life Bars. Overall - Hatchery Command Card doesn't contain grayed out Lair Upgrades Overall - Ensnare affects allied units as well. Overall - Zerglings have 0.29 Weapon Speed (60% increase) after Adrenal Glands instead of the 0.39 (20% increase) expected. Overall - Reavers do not benefit from attack upgrades Zerg06 - Top left and top middle Hatchery/Lair count of current Mineral Field workers is inaccurate. Zerg06 - Drones derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields. Zerg06 - Low ground enemies aggro to high ground mining bases without vision and get stuck. Zerg07 - AI was trying to replace destroyed structures at the bottom left base even though I was mining from it. Zerg08 - Kerrigan missing some subtitles for her voice lines. Zerg08 - AI attempts to replace Scout at top middle base forever even though I was mining from it. Zerg08 - Cinematic after mission completion missing audio. Zerg09 - Drones derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields. Zerg09 - AI attempts to replace army at middle right base even though I was mining from it.
Note: I'll edit in the other available Campaigns as I finish them.
Starcraft Mass Recall v7.0 Campaign Launcher hotfix 1.2.19
Starcraft Mass Recall v7.0 installer 1.1.19
Starcraft Mass Recall v7.0 1.1.19
Cinematics Pack Installed (accessed 1.5.19)
Rebel Yell 7.0 Brutal playthrough.
All options unchecked except Brood War Tech, Hidden Missions, Extra Hero Abilities, and Extra Hero Appearances. SC2 voices and models.
No game overs no loads during first blind playthrough of Rebel Yell on Brutal.
Suggestions:
Option to remove lore info when hovering over icons in the command card.
Add more initially placed defense for Brutal. (It's weird having huge attack waves but unfortified AI bases)
Rebel Yell Bugs (or maybe not, I never played the original):
Overall - Some hotkeys changed to match sc1, some hotkeys not changed from sc2 defaults
Overall - Cannot queue commands after Siege Tank Tank Mode ability (Edmund Duke hero working fine)
Overall - Multiple Ghost death sounds whenever a single Ghost dies
Terran03 - Unable to load from menu, even with the "fixed" launcher and cinematics pack installed.
Terran04 - No sound effect plays when Jim Raynor uses Stimpack.
Terran05 - Unable to skip Kerrigan introduction cinematic.
Terran05 - Starting bunkers are visible through the fog of war. AI can attack high ground empty bunkers without vision.
Terran05 - Enemy prioritizing buildings as attack targets over units. This includes nonattacking structures.
Terran05 - SCVs derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields.
Terran07s - Tassadar's fleet warp in animation never ends even after regaining control.
Terran08 - SCVs derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields.
Terran09 - Weird black texture over the bottom left Mineral Fields
Terran09 - Enemy wave Carriers don't contain or make Interceptors. Enemy produced Carriers don't make Interceptors.
Terran10 - Middle right possible Command Center placement is so far from the Mineral Fields that it doesn't count the active workers correctly.
-
Overmind 7.0 Brutal playthrough.
All options unchecked except Cinematics. SC2 voices and models.
Brutal playthrough lost once on Zerg08. No other losses.
Overmind Bugs (or maybe not, I never played the original):
Overall - Sunken Colony has two Unit Life Bars.
Overall - Hatchery Command Card doesn't contain grayed out Lair Upgrades
Overall - Ensnare affects allied units as well.
Overall - Zerglings have 0.29 Weapon Speed (60% increase) after Adrenal Glands instead of the 0.39 (20% increase) expected.
Overall - Reavers do not benefit from attack upgrades
Zerg06 - Top left and top middle Hatchery/Lair count of current Mineral Field workers is inaccurate.
Zerg06 - Drones derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields.
Zerg06 - Low ground enemies aggro to high ground mining bases without vision and get stuck.
Zerg07 - AI was trying to replace destroyed structures at the bottom left base even though I was mining from it.
Zerg08 - Kerrigan missing some subtitles for her voice lines.
Zerg08 - AI attempts to replace Scout at top middle base forever even though I was mining from it.
Zerg08 - Cinematic after mission completion missing audio.
Zerg09 - Drones derping out trying to mine from a Mineral Field that's surrounded on all sides by Mineral Fields.
Zerg09 - AI attempts to replace army at middle right base even though I was mining from it.
This is quite a lot to have in one issue, I am not sure they are going to be able to keep track of all this and I am sure they don't want you spamming tickets, either. I would suggest as updates are released for Mass Recall, to come back to this and put something like "FIXED" next to each bug so they know what still needs to be done.
All work as intended according to how they did in SC1 (Hatchery can't do Lair upgrades even with existing Lair elsewhere, friendly fire for any and all spells is a thing, and reavers only benefit from unique +25 damage upgrade)
As squid mentioned - This is too much for 1 issue, and not enough description. If any of these you feel are still bugs can you open them up individually and include as much information as possible (images/videos help too!)
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