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6. Queen of Blades\ZergX03.SC2Map, Kelmorian
Suggestion: to save in the SCMR.SC2Bank the best number of Infested Command Centers (which is used in the next map), not just the current. (I.e. max(already stored, current).)
I don't understand the request, could you explain better?
In this mission (Kelmorian) player can infest Command Centers for the next mission and the number of them will be saved in SCMR.SC2Bank as:
<Section name="mapdata"> <Key name="6-3_ICCcount"> <Value int="5"/> </Key>
and will be used in the next mission (the number of Infested Command Centers that player will have on it).
Every time you will play this mission, every time the current number of ICC will be saved (rewriting existed one).
I suggest to update this number in SCMR.SC2Bank using construction max(stored_value, current_value) for that to have always the best value of this counter. For example, if you infested in the first time all CC (5), and at the next time you will infest only 1 CC, you will have on the next mission still 5 ICC, not 1 (as now). Moreover, if one will play the next mission from the launcher (and do not have the appropriate stored value), he/she will play with the maximum possible value of ICC (settings of the map).
P.S.: I do not need such improvement for myself, because I added in my submod 2 fixes - 1) this mission can't be ended while all CC will be infested; 2) CC can't be destroyed, it can be only infested.
I feel like the logic we have now is how it was done in the original. If you infest 5 - next mission is 5. If you replay and its 1 - next mission is 1
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