Wraiths do not prioritize targets #278


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  • squidntrolloctopus created this issue Dec 29, 2019

    Bug Map

    Global

    Bug Description

    Reported by robotman07:

    In mission #5 of the Rebel Yell campaign, when wraiths are first introduced and available to construct, is when i first noticed the issue. When issuing an attack move command, and while enemy units are firing upon your units, the wraiths seem to have no preference on attacking the enemy units versus any nearby structures, like supply depots or engineering bays, for example.

     

    I sent in a group of wraiths to attack the enemy and a bunch of enemy goliaths, marines, wraiths, etc, were nearby and attacking my wraiths, but most of my wraiths were targeting structures like depots and other non-bunker structures.

     

    After manually target firing and killing enemy units, and then leaving them on an attack move command, more enemy units were trained and attacking my wraiths again, but my wraiths continued to target whatever buildings they were working on.

     

    In mission #7 of Rebel Yell, i noticed the enemy AI was receiving same problem when they sent a group of wraiths to attack my base. They showed up, took out a turret and were then attacking a command center and some nearby supply depots. When i engaged with my army units, the enemy wraiths didn't switch targets to my units, and instead continued to attack supply depots/CC.

  • squidntrolloctopus posted a comment Dec 29, 2019

    So I tested this some and they do prioritize their targets, but only if they are within range on their weapons. For example, if you test this with Goliaths firing at them out of range, they will not target them as they are out of range, but if you test again and are within range, they will fire back.

     

    Is anyone else seeing this effect?


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