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Enslavers Terran 6b
Amora is mentioned again in the briefing (should be Halcyon) Ragnarok's profile typos its name (RagnOrAk) Descriptions of Ragnarok's cannons still refer to it as Iron Justice. The cannons also recieve double upgrades. Commander doesn't have Stim Infusion, even after I manually added it into the bank file. Also, Combat Shield upgrade does nothing. Field Response Theta medics and Siege Breaker tanks can't be hired (Red Adder diamondbacks still available) Queuing Pulse Grenade or Hellfire Blast upgrades puts another on 120 second "cooldown" when another can't be queued. Omega Squadron units do not have their unique upgrades, and don't benefit from any upgrades or research the player can do. This makes them pretty worthless, most of the time. Schezar's forces have Omega Squadron unique upgrades. If the mothership engages player's units, then ends up without a target (for example, due to using Vortex), it will just stand there until approached. So far this is the only map where Flashbang Grenade affected mechanical units. It did everywhere in prior versions, so bug? There are a few zerglings under control of yellow protoss. When Zerg arrive, Omega Squadron units (but not player's units) are incapable of attacking zerg in the initial rush ("must target detected units" error.)
Amora is mentioned again in the briefing (should be Halcyon)
Ragnarok's profile typos its name (RagnOrAk)
Descriptions of Ragnarok's cannons still refer to it as Iron Justice. The cannons also recieve double upgrades.
Commander doesn't have Stim Infusion, even after I manually added it into the bank file. Also, Combat Shield upgrade does nothing.
Field Response Theta medics and Siege Breaker tanks can't be hired (Red Adder diamondbacks still available)
Queuing Pulse Grenade or Hellfire Blast upgrades puts another on 120 second "cooldown" when another can't be queued.
Omega Squadron units do not have their unique upgrades, and don't benefit from any upgrades or research the player can do. This makes them pretty worthless, most of the time.
Schezar's forces have Omega Squadron unique upgrades.
If the mothership engages player's units, then ends up without a target (for example, due to using Vortex), it will just stand there until approached.
So far this is the only map where Flashbang Grenade affected mechanical units. It did everywhere in prior versions, so bug?
There are a few zerglings under control of yellow protoss.
When Zerg arrive, Omega Squadron units (but not player's units) are incapable of attacking zerg in the initial rush ("must target detected units" error.)
Everything but the last comment I fixed. Not sure why player 7 would view them as invisible? I'd have to dig in if still an issue
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