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SCMRmod
Issue: the hallucinations of Dark Templars and Observers are also invisible from detectors (and hence can't be killed by enemy). This moment exists in SCMR exactly (and I think also that in the original SC1 enemies can kill hallucinations of permanently hidden units, because otherwise you can explore full map just by one such unit; + this moment is very unusual) - due to changing all algorithms of detectors (Detector9/10/11/12; moreover, Detector9 was introduced in the Swarm-mod, so now it is not needed to reproduce it from 0 in SCMR) by adding into their units-filter additional exclusion for Hallucinations, so any detector can't distinct Hallucination from the appropriate regular unit (as I understand - this is usual SC1-behavior; in SC2, the engine can do this, but I think that this is due to adding one additional construction for Actors: <On Terms="Behavior.Hallucination.On; ViewerTreatsUnitAs Detected" Send="Signal HallucinationTintOn"/> ), but - as consequence - since detectors don't see Hallucinations (they are excluded by the filter), hence they can't reveal them (detect). Another example: hallucinations of any units near Arbiter are also invisible from detectors. Also I am not sure whether hallucination of Arbiter itself should also create cloaking effect as regular unit (behavior of this unit in SCMR), because - for example - effects of detectors are disabled for hallucinations (say, for Science Vessel / Overlord / Observer). P.S.: o, yes. One more. In the Swarm-mod detection algorithm for the Spore Colony was changed from Detector-11 (Liberty-mod) to Detector-8 (which is not changed in SCMR in comparison with Detector-9/10/11/12). I think that this is not correct (because all regular Detectors of all 3 races have at the end - i.e. after taking all possible updates - Detector-11), but - due to this fact - this unit (Spore Colony) can both see Hallucinations and distinct them from regular units (standard SC2 behavior).
Issue: the hallucinations of Dark Templars and Observers are also invisible from detectors (and hence can't be killed by enemy).
This moment exists in SCMR exactly (and I think also that in the original SC1 enemies can kill hallucinations of permanently hidden units, because otherwise you can explore full map just by one such unit; + this moment is very unusual) - due to changing all algorithms of detectors (Detector9/10/11/12; moreover, Detector9 was introduced in the Swarm-mod, so now it is not needed to reproduce it from 0 in SCMR) by adding into their units-filter additional exclusion for Hallucinations, so any detector can't distinct Hallucination from the appropriate regular unit (as I understand - this is usual SC1-behavior; in SC2, the engine can do this, but I think that this is due to adding one additional construction for Actors:
<On Terms="Behavior.Hallucination.On; ViewerTreatsUnitAs Detected" Send="Signal HallucinationTintOn"/>
), but - as consequence - since detectors don't see Hallucinations (they are excluded by the filter), hence they can't reveal them (detect).
Another example: hallucinations of any units near Arbiter are also invisible from detectors.
Also I am not sure whether hallucination of Arbiter itself should also create cloaking effect as regular unit (behavior of this unit in SCMR), because - for example - effects of detectors are disabled for hallucinations (say, for Science Vessel / Overlord / Observer).
P.S.: o, yes. One more. In the Swarm-mod detection algorithm for the Spore Colony was changed from Detector-11 (Liberty-mod) to Detector-8 (which is not changed in SCMR in comparison with Detector-9/10/11/12). I think that this is not correct (because all regular Detectors of all 3 races have at the end - i.e. after taking all possible updates - Detector-11), but - due to this fact - this unit (Spore Colony) can both see Hallucinations and distinct them from regular units (standard SC2 behavior).
OK so this is a LOT easier than you're looking at it as. You are correct, Hallucinations of permanently cloaked units should always be visible. Under Hallucination Behavior, I can disable the "Cloaked" state flag on the thing getting hallucinated. I also added in disable Cloak category and Permanently Cloaked behavior, but the first part will take care of Dark Templar/Observer. Good find
About "hallucinations of permanently cloaked units should always be visible": are you sure that such hallucinations should always be visible for all units? (Not only for Detectors?) Because in such case it is evident (for Dark Templar/Observer) that it is not regular unit (it is hallucination) whereas changes for Detection behaviors in SCMR lead to the moment that regular units and hallucinations are the same even for Detectors.
Moreover: under Cloaking Field of regular Arbiter will hallucinations also be visible for all units?
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