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TERRAN 2X "The Dylarian Shipyards"
1.Additional pilots are sent only 2 times.They should be sent 4 times. 2.Platform No. 4.The tank sends a message: "We gotta shake this lockdown pronto! Medic! Restore us!".But the tank is not blocked by a ghost. 3.Units brought by the shuttle are "hanging" in the air (don't land on the platform).See the video: http://www.hera.evbox.pl/wisza.mp4 4.The game does not end after losing all pilots. Sorry for my English.
1.Additional pilots are sent only 2 times.They should be sent 4 times.
2.Platform No. 4.The tank sends a message: "We gotta shake this lockdown pronto! Medic! Restore us!".But the tank is not blocked by a ghost.
3.Units brought by the shuttle are "hanging" in the air (don't land on the platform).See the video: http://www.hera.evbox.pl/wisza.mp4
4.The game does not end after losing all pilots.
Sorry for my English.
1) Hmm how odd. And there even is four different DuGalle audios of being pissed that is included. I've updated this. Basically, if you lose 1 pilot, you get 2 in return, with the anticipation in case you lose another. You only get 1 reinforcement of 2 pilots per "area" in the map. If you lose all pilots in each area, you move instantly to the next one.
2) This was a data issue w/the trigger not working. Its fixed now
3) Cuz its...space? I'm not sure why this is happening. I'll have to look into it later
4) I noticed that while testing #1. I've added a test condition that if you acquired 0 battlecruisers (IE - you killed them all) after all 4 areas are done, you don't meet Duke in battle and you fail instantly. If you have at least 1 Battlecruiser, it will continue, although, if you don't have at least a handful of them (depending on difficulty you better have ALL of them!), you're dead anyway :)
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