SCMR v5.4.1 Map Pack 1/3 (German)

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    SCMRmaps1_v5.4.1_DE.zip
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Changelog


v5.4.1


Maps

  • minor cosmetic changes

Terran08: The Big Push

  • minor air pathing changes near the orange base

Terran08S: Operation Silent Scream

  • fixed an issue that caused the AI to stay passive

Zerg01: Among the Ruins

  • fixed an issue that sometimes caused stuttering in the score screen victory music

Zerg03: The New Dominion

  • Medics will no longer appear if the Brood War tech option is disabled

Protoss09 Shadow Hunters

  • Dark Templar can now be trained in this mission if Brood War tech is enabled
  • added a failsafe script which respawns Cerebrates in case they're dead but their death hasn't registered

Mod

  • restored missing sounds such as Hydralisk attack and death
  • removed Infested Terran's movement speed multiplier on creep
  • corrected the Drone attack tooltip
  • updated the Sunken Colony morph tooltip
  • added description to Warp Blades (Dark Templar) tooltip
  • Retro edition: corrected the reversed selection/movement responses for Firebat and Mutalisk
  • Retro edition: corrected the reversed sounds for Refinery and Machine Shop

v5.4


Maps

General

  • Fixed an issue with the standard Campaign Launcher, the cinematics addon is now optional
  • Subtitles during cinematics can now be disabled from the options menu
  • The "display aspect ratio" option now affects cinematics played from the Launcher
  • Visual changes to terrain and lighting in many maps
  • Some cutscenes revamped
  • Other miscellaneous cosmetic changes

Episode 1 - Rebel Yell

Terran00t: Boot Camp

  • The supply depot construction dialog will now trigger more consistently

Terran04: The Jacobs Installation

  • Difficulty levels added

Terran07: The Trump Card

  • Minor layout changes at the southern expansion

Terran08: The Big Push

  • Fixed the map link when continuing to the hidden mission with cinematics disabled

Episode 2 - Overmind

Zerg02: Egression

  • the following map will now unlock properly after finishing the mission

Zerg05: The Amerigo

  • Difficulty levels added
  • fixed an issue where units could get through a locked door

Zerg09: The Invasion of Aiur

  • High Templar now have enough energy to cast storms in the final battles
  • The map is now slightly easier in Easy difficulty

Zerg10: Full Circle

  • Strenghtened enemy defenses slightly in hard difficulty

Episode 3 - The Fall

Protoss02: Into the Flames

  • Repositioned enemy Hatchery

Protoss06: Into the Darkness

  • New soundtrack added

Protoss07: Homeland

  • the game no longer skips this map after the cinematic "Return to Aiur"

Protoss09: Shadow Hunters

  • The AI will use slightly fewer Plagues in lower difficulties

Episode 4 - The Stand

ProtossX05: Battle of Braxis

  • Power generators now gradually burn down when their hp gets low, like other Terran buildings

ProtossX08: Countdown

  • Minor layout changes northeast of the temple

Episode 5 - The Iron Fist

TerranX01: First Strike

  • Minor layout changes in the city

TerranX04: Assault on Korhal

  • The AI is slightly more aggressive in the beginning

TerranX05a: Emperor's Fall

  • The frequency of nuclear strikes now varies slightly with difficulty

Episode 6 - Queen of Blades

ZergX06: Fury of the Swarm

  • Minor layout changes

Mod

Terran

  • Fixed Duran's damage versus medium and large units
  • Machine Shop hit points increased from 400 to 750
  • Control Tower hit points increased from 400 to 500
  • Covert Ops hit points increased from 400 to 750

Zerg

  • Scourge are now selected by the Select Army hotkey
  • Hatchery hit points reduced from 1500 to 1250
  • Lair hit points reduced from 2000 to 1800
  • Spawning Pool hit points reduced from 1000 to 750
  • Ultralisk Cavern hit points reduced from 850 to 600

Protoss

  • Robotics Support Bay hit points decreased from 500 hp and 500 shields to 450 hp and 450 shields

v5.3


Maps

General

  • Included the original CGI cinematics as an optional feature
  • The game now tracks progress for each campaign, maps are unlocked as you play (options to unlock all missions and reset all campaign progress are available)
  • Easy difficulty is now somewhat easier in all campaigns
  • Changes and small tweaks in several cutscenes
  • New terrain detail in several maps
  • Various other cosmetic changes and fixes
  • Fixed an issue that prevented the AI for making drops
  • The AI can no longer build medics when the Brood War tech option is disabled

Episode 0 - Loomings

TerranL04: Force of Arms

  • Air attacks have been nerfed slightly
  • Some of the stray Zerg will now defend their hive cluster

Episode 1 - Rebel Yell

Terran05: Revolution

  • Slightly reduced AI rebuilding for medium difficulty

Episode 3 - The Fall

Protoss01: First Strike

  • Some additional dialogue added

Protoss06: Into the Darkness

  • Difficulty levels added

Protoss07: Homeland

  • Difficulty slightly increased

Episode 5 - The Iron Fist

TerranX02: The Dylarian Shipyards

  • Enemy infantry now have 2/2 upgrades in Hard difficulty
  • Yamato Gun disabled in Medium and Hard difficulty

Episode 6 - Queen of Blades

ZergX05: True Colors

  • Fixed an issue that would sometimes cause the ending dialogue to play twice

Mod

  • Raynor (marine), Kerrigan (ghost) and Tassadar are now properly revealed when attacking from high ground
  • Dark Archons subgroup priority is now the second highest of the Protoss (after High Templar)
  • Pylons now power structures on higher ground

visual changes

  • slightly increased the scale of most air units
  • new portrait: Raszagal
  • Edmund Duke (tank) no longer changes portrait when going back to Tank Mode
  • Infantry Weapons upgrades now properly change the icon of the Cerberus Firebat weapon

v5.2


Maps

General

  • Fixed many broken texts and subtitles
  • Ground units no longer remove the black mask on higher ground
  • Non-UED AIs will no longer use medics if Brood War tech is disabled
  • A few minor changes to units and attack waves
  • 'End of Briefing.' is consistently centered

Episode 1 - Rebel Yell

Terran08S: Operation Silent Scream

  • The narrative from The Big Push is now properly displayed at the end of the level

Episode 2 - Overmind

  • Ultralisk Cavern upgrades can now be used if Brood War tech is enabled

Zerg03: The New Dominion

  • Fixed an issue where the player could lose during the victory cinematic

Zerg04: Agent of the Swarm

  • The Terran no longer use medics if Brood War tech is disabled
  • Added a missing line before the chrysalis hatches

Zerg10: Full Circle

  • Teal Protoss units now properly gather before attacking
  • Difficulty increased in Medium

Episode 3 - The Fall

  • Maps 4 to 10 now properly show the Templar Caste decal on the scorescreen

Protoss03: Higher Ground

  • The Zerg no longer send scourges with their attack waves

Protoss06: Into the Darkness

  • Added missing infested Terran
  • Adjusted the numbers and type of Terran units
  • The ambushes now follow the original game more closely
  • The score screen now counts the rescued units
  • Fixed intro text and Marine subtitles

Protoss07: Homeland

  • Part of the terrain of the bottom right base is now visible
  • The Vanguard of Aiur should now use a bit more Stasis and Observers
  • Enemy attacks are now slightly more frequent

Protoss08: The Trial of Tassadar

  • The Vanguard of Aiur should now use Stasis a little more

Episode 4 - The Stand

ProtossX05: The Battle of Braxis

  • Archons are now properly removed after destroying a generator in Hard mode
  • Generators which have already been destroyed no longer ping in Hard mode

ProtossX08: Countdown

  • The Xel'Naga Temple now blocks other structures more consistently

Episode 5 - The Iron Fist

TerranX05: Emperor's Fall

  • The player can now only use Valkyries if Brood War tech is enabled
  • Maps border changed so that Mengsk's command center can no longer be assaulted from the top
  • The Dominion now uses a wraith defense squad

TerranX07: Patriot's Blood

  • Loading screen changed to Braxis
  • Fixed a bug where the score screen was replaced by a black screen

TerranX08: To Chain the Beast

  • Killing a Cerebrate will now properly prevent its brood from making units (for real this time)

Episode 6 - Queen of Blades

  • Fixed an oversight that allowed the AI to cast psionic storms in quick succession

ZergX02: Reign of Fire

  • The score screen now properly shows the stats of the UED Defense Garrison

ZergX03: The Kel'Morian Combine

  • The score screen now shows the Kel'Morian forces in green

ZergX05: True Colors

  • The Dominion will now attempt to use scans against lurkers

ZergX06: Fury of the Swarm

  • The brown Zerg will now bring overlords with their attack waves
  • Slightly reduced the numer of Zerg attacking from the nydus

ZergX07: Drawing of the Web

  • Reduced the number of times the Protoss will rebuild Dark Archons

ZergX09: The Reckoning

  • UED units now properly gather before attacking

ZergX10: Omega

  • Fixed a bug where the score screen was replaced by a black screen

SCMRmod

Stats

Terran

  • Jim Raynor (vulture) speed now has the same speed as the original game: same as a regular vulture, and benefits from the Ion Thrusters upgrade
  • UED medics healing rate increased from 7hp/s to a proper 14hp/s
  • Non-UED medics now use 0.66 energy per health restored, up from 0.5 (their healing rate is unchanged at 4hp/s)

Zerg

  • Spire hit points decreased from 850 to 600
  • Kerrigan's health and energy bars now properly appear
  • Infested Command centers used to build units on the supply of the original owner, this was fixed by adding a trigger in the maps

Protoss

  • Fenix (dragoon) now has his own custom portrait
  • Forge hit points increased from 400 hp and 400 shields to 550 hp and 550 shields
  • Multiple shield batteries can no longer target the same unit
  • Shield battery shielding rate reduced from 14 to 10

v5.1


Maps

General

  • The "cinematic notes" option now works properly
  • Tassadar's Feedback ability, Kerrigan's anti-air attack are now only available when the "extra hero abilities" option is enabled
  • Fixed an issue with the restart function in the defeat dialog
  • Minor terrain tweaks
  • Minor Help menu corrections
  • Miscellaneous cosmetic changes

Episode 1 - Rebel Yell

Terran03: Desperate Alliance

  • Mission now slightly easier on easy difficulty
  • Destroying all Hatcheries now ends the mission in victory

Terran04: Jacobs Installation

  • corrected Raynor's stats to match the original game

Terran05: Revolution

  • Mission now slightly easier on easy difficulty

Terran06: Norad II

  • Fixed an issue where victory wouldn't always trigger properly

Terran08: The Big Push

  • Mission now slightly easier on easy difficulty

Terran08S: Operation Silent Scream

  • Mission now slightly easier on easy difficulty

Terran10: The Hammer Falls

  • corrected Raynor's tooltip

Episode 2 - Overmind

General

  • Ultralisk Cavern upgrades are now only available when the "Brood War tech" option is enabled
  • Fixed in-game mission timers in many maps

Zerg01: Among the Ruins

  • Zasz's line now uses his custom portrait

Zerg03: The New Dominion

  • Tweaked attack waves, timings slightly to make the map slightly more challenging

Zerg04: Agent of the Swarm

  • The eastern part of the starting island is now unbuildable
  • Fixed an issue with enemy Control Towers
  • Tweaked attack waves slightly; the enemy can now attack from different angles
  • Added a missing line of dialogue
  • Raynor's Command Center is now visible on the minimap

Zerg05: The Amerigo

  • The prison room now properly contains 7 zerglings, up from 6
  • The score screen now counts the pre-placed units

Zerg06: The Dark Templar

  • Corrected available tech tree
  • Tweaked enemy attack paths slightly

Zerg07: The Culling

  • The AI will now use Overlords with some attack waves

Zerg08: Eye for an Eye

  • Mission now slightly easier on easy, medium difficulty

Zerg09: The Invasion of Aiur

  • The AI will now use observers with some of the waves
  • Tweaked attack waves slightly to focus more on the Khaydarin area once harvesting begins

Zerg10: Full Circle

  • Tweaked attack waves, timings slightly
  • The AI will now use observers with some of the waves

Episode 3 - The Fall

Protoss01: First Strike

  • Mission now slightly easier

Protoss03: Higher Ground

  • Minor AI tweaks

Episode 4 - The Stand

ProtossX04: The Quest for Uraj

  • Added a missing line of dialogue
  • Ursadons now only attack when provoked

ProtossX07: The Insurgent

  • Fixed an issue with Aldaris' dialogue (again)

Episode 5 - The Iron Fist

TerranX01: First Strike

  • Mouse cursor now appears properly after skipping the intro

TerranX03: Ruins of Tarsonis

  • The southern expansion is now revealed in the beginning

TerranX05b: Emperor's Fall (Birds of War)

  • Corrected map title on the loading screen

Episode 6 - Queen of Blades

ZergX02: Reign of Fire

  • Ursadons now only attack when provoked

ZergX03: The Kel-Morian Combine

  • Mission now slightly easier

ZergX06: Fury of the Swarm

  • Fixed an issue that caused the AI go berserk in the beginning

SCMRmod

Stats

Terran

  • Siege Tank health reduced from 160 to 150
  • Ghost, Sarah Kerrigan and Duran attack range increased from 6 to 7
  • Raynor (Marine) armor increased from 2 to 3; now properly benefits from all upgrades; can use stimpack without research
  • Repairing Norad II now properly costs resources

Zerg

  • Consume can now be used on burrowed units
  • Lurkers no longer deal extra damage to small units
  • Command Centers can now be infested properly (again)

Protoss

  • Archon range reduced from 3 to 2
  • Corsair splash damage radius has been increased by 0.25

Miscellaneous

  • Replaced or removed all Starcraft 2 Zerg Advisor (Queen) audio
  • Fixed an issue where upgrades affected the Sunken Colony weapon tooltip
  • Hunter Killers now have original Brood War Hydralisk responses

Art

New buttons, wireframes

Zerg

  • Queen
  • Devourer

New icons

Terran

  • General Duke (Norad II, Siege Tank)

Protoss

  • Tassadar

v5.0


Maps

AI improvements

  • Enemies are now more responsive and react to attacks better
  • Enemies use abilities more effectively and frequently
  • Enemies harass the player more actively
  • Enemies apply more upgrades in certain maps

Other gameplay/miscellaneous improvements

  • New, easier difficulty level added
  • Certain things such as default game speed, difficulty level etc. can now be controlled via SCMR options
  • Terran characters' portraits now have talking animations
  • The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission
  • Edited epilogues at the end of each campaign
  • New defeat dialog box added
  • Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed

Terrain/aesthetics

  • Updated terrain for each map, a lot of detail added. Certain maps re-terrained extensively
  • Tweaked lighting in many maps
  • Weather effects added in some maps
  • Player decals updated, other textures added
  • Narrative text screens standardized, changed to high-res font similar to the original
  • New loading screens for many maps

Cutscenes

  • Most cutscenes edited, many cutscenes reworked
  • New cutscenes added
  • Cutscenes now always play at normal game speed or slower

Some map-specific changes

Episode 1 - Rebel Yell

General

  • New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream
  • Number of Medics used in enemy attacks decreased
  • Players now have the option to play the campaign without Medics available

Terran00: Boot Camp

  • Victory dialog can no longer play twice
  • Fixed Continue Campaign button in the score screen

Terran01: Wasteland

  • Decreased starting minerals from 150 to 40 (as in the original map)

Terran03: Desperate Alliance

  • Weakened the final enemy attack on easy/medium difficulty

Terran04: The Jacobs Installation

  • Added another music track
  • The installation now has a visible roof in third person mode
  • All doors now play a sound effect when opened
  • All doors are now invulnerable

Terran05: Revolution

  • Decreased times between enemy attacks
  • Tweaked enemy attack paths
  • Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change)

Terran06: Norad II

  • Tweaked enemy attack paths slightly
  • Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change)

Terran07: The Trump Card

  • The Supply Depots at the expansion no longer block a Command Center
  • Tweaked enemy attack paths slightly

Terran08: The Big Push

  • The northwest expansion now has room for a Command Center
  • Slightly decreased time between attack waves after one enemy is defeated

Terran09: New Gettysburg

  • Unloading troops from a Dropship no longer rallies them to a certain point in the starting base
  • Protoss and Zerg units are now hostile towards one another

Terran10: The Hammer Falls

  • Slightly decreased time between attack waves after one enemy is defeated

Episode 2 - Overmind

General

  • Fixed timing issues with upgrades
  • Players now have the option to play the campaign without Lurkers available

Zerg01: Among the Ruins

  • Corrected available tech tree
  • The Young Chrysalis is no longer invulnerable

Zerg02: Egression

  • Pneumatized Carapace upgrade is no longer available
  • Difficulty slightly increased on Hard difficulty

Zerg03: The New Dominion

  • Corrected available tech tree

Zerg05: The Amerigo

  • Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode
  • Added some Defense Turrets
  • Defense Turrets now detect cloaked units
  • Added another music track
  • The installation now has a visible roof in third person mode
  • Doors now close properly at a certain point in the mission
  • All doors now play a sound effect when opened
  • All doors are now invulnerable
  • Some new dialogue added

Zerg06: The Dark Templar

  • Added observers to some enemy attacks

Zerg07: The Culling

  • Decreased the amount of Vespene in Geysers according to the original map

Zerg08: Eye for an Eye

  • Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements
  • Kerrigan can no longer die during the ending cutscene

Zerg09: The Invasion of Aiur

  • Fixed an issue with Arbiters and Arbiter Tribunals
  • Tweaked the amount of available resources according to the original map

Zerg10: Full Circle

  • Fixed an issue with Arbiters and Arbiter Tribunals
  • Decreased the amount of Vespene in some Geysers
  • Adjusted some enemy attacks slightly, due to AI improvements

Episode 3 - The Fall

General

  • Campaign overhauled, updated to SCMRmod

Protoss06: Into the Darkness

  • Layout changes, the map now resembles the original more closely
  • Zerg units can no longer accidentally be "rescued" by the player
  • Rescued Raiders now retain their decals

Protoss09: Shadow Hunters

  • Fixed an issue where attacking the Cerebrates would freeze the game

Episode 4 - The Stand

ProtossX02: Dunes of Shakuras

  • Expanded playable map area to the north, changed starting location
  • Intro music track now plays all the way

ProtossX03: Legacy of the Xel'Naga

  • Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely

ProtossX04: The Quest for Uraj

  • Fixed an issue with Missile Turrets during the intro
  • Fixed a potential issue which would cause the AI to activate at map initialization

ProtossX05: The Battle of Braxis

  • Added ramp to northwest Power Generator platform
  • unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description

ProtossX06: Return to Char

  • Slightly expanded playable map area in each direction

ProtossX07: The Insurgent

  • Slightly expanded playable map area to the south - all mineral fields now within playable map area
  • The AI now begins with 1/1 upgrades, as in the original map
  • Slightly weakened some enemy attacks
  • Fixed an issue with Aldaris' dialogue

ProtossX08: Countdown

  • Minor layout changes along the southern map border and the area north of Zeratul's starting base
  • Activating the Temple now results in faster and stronger enemy attacks. Massive Zerg attack wave removed
  • Fixed an upgrade issue

Episode 5 - The Iron Fist

General

  • Pre-placed units are now counted in score screens
  • Adjusted the resources in Vespene Geysers, and mineral fields in rare cases

Terran X01: First Strike

  • Expanded playable map area and moved Duran's base slightly to the east
  • Disallowed Charon Boosters
  • Duran's forces now retain their decals
  • Marines and Firebats trained at Duran's barracks now have Confederate colors and decals

Terran X02: The Dylarian Shipyards

  • Added a missing Battlecruiser on the third platform
  • Medics now have the Caduceus Reactor upgrade
  • Difficulty levels reworked

TerranX03: Ruins of Tarsonis

  • Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only)
  • Fixed issues with the deactivation of the AI

TerranX05: Emperor's Fall

  • expanded playable map area to the north and east slightly
  • Fixed an issue with the reinforcement Wraiths during the intro sequence (TX05a)

TerranX06: Emperor's Flight

  • The Warp Gate area is now revealed upon Warp Gate activation
  • Tweaked the first ZvP attack waves to resemble the original map

TerranX07: Patriot's Blood

  • All doors now play a sound effect when opened
  • All doors are now invulnerable
  • Duran's Cloaking ability is now available
  • Added DuGalle's missing dialogue

Episode 6 - Queen of Blades

ZergX02:

  • The SCV is now properly evacuated
  • Rescuing Renegade Zerg now has the original sound effect

ZergX05: True Colors

  • Added Medics to some Terran attacks
  • Fixed an issue with enemy workers remaining idle after the surprise attack sequence

Campaign Launcher & Setup

SCMR Campaign Launcher

  • Visual changes: new logo, background, loading screen
  • Added credits
  • Added extras
  • Added options

SCMRsetup

  • Setup updated

Extras

Resurrection IV

  • New mission added

SCMRmod

Stats

Terran

  • Bunker health decreased from 400 to 350
  • Raynor (Marine) range decreased from 6 to 5
  • Wraith damage changed from 10x2 to 20, no visual change to attack
  • Irradiate radius increased from 1.5 to 1.75
  • Infantry and Siege Tank movement speed decreased from 2.3 to 2.2
  • Defensive Matrix no longer restores Protoss shields to full upon casting and no longer leaks damage on health points
  • Repairing Raynor's vehicles now costs resources

Zerg

  • Creep Colony no longer requires Hatchery, armor decreased from 1 to 0
  • Spore Colony armor decreased from 1 to 0
  • Sunken Colony armor increased from 1 to 2, vision reduced from 11 to 10
  • Fixed a hit point issue with burrowed Hunter Killers
  • Defiler movement speed decreased from 2.3 to 2.2
  • Cerebrate life regeneration rate decreased to 10hp/s
  • Overmind life regeneration rate decreased to 20hp/s
  • Duran's armor increased from 2 to 3
  • Guardians and Sunken Colonies now have original Brood War responses and sound effects

Protoss

  • Tassadar can now attack air units. Attack range decreased from 6 to 4, cooldown decreased from 1.5 to 1.3
  • Corsairs can no longer shoot while moving
  • Maelstrom radius decreased from 4 to 3
  • Stasis Field radius increased from 2 to 3, duration increased from 40 to 60
  • Archon attack cooldown increased from 1.13 to 1.18
  • Interceptor attack cooldown increased from 2.09 to 2.19
  • The Select Army button now also selects Dark Archons and Reavers

Miscellaneous

  • Detailed tooltips added for all units and structures, with trivia from the Starcraft manual and other official sources. Corrected many tooltips for rare/map-specific units/structures
  • The mod now uses the remastered Starcraft: Brood War soundtrack included in newer versions of Starcraft 2. Music files removed from the mod.
  • Marines and structures firing from higher ground are now properly revealed
  • Removed incorrect optimal number from worker count labels
  • Added missing hero icons
  • Corrected plenty of HotS-related bugs (overwritten links, upgrades applying twice...)
  • Duplicate/redundant files have been removed

Art

New 3D unit models

Terran

  • Dropship
  • Jim Raynor (Vulture)
  • Jim Raynor (Hyperion)
  • Norad II
  • Aleksander
  • Alexei Stukov
  • Control Tower
  • Machine Shop

Zerg

  • Queen
  • Guardian
  • Devourer
  • Defiler
  • Devouring One
  • Hunter Killer
  • Torrasque
  • Sunken Colony
  • Cerebrate

Protoss

  • Shield Battery
  • Fenix

New unit portraits

Terran

  • Goliath
  • Valkyrie
  • Spider Mine
  • Alexei Stukov

Zerg

  • Cerebrate
  • Torrasque

Protoss

  • Reaver
  • Fenix

New buttons

Terran

  • Ion Thrusters

Zerg

  • Consume

Protoss

  • Gravitic Thrusters
  • Disruption Web
  • Sensor Array
  • Khaydarin Core
  • Stasis Field
  • Scarab Damage
  • Reaver Capacity
  • Carrier Capacity
  • Argus Talisman

New unit wireframes and icons

Terran

  • Dropship
  • Jim Raynor (Vulture)
  • Jim Raynor (Hyperion)
  • Sarah Kerrigan
  • Norad II
  • Aleksander

Zerg

  • Defiler
  • Devourer
  • Devouring One
  • Hunter Killer
  • Kerrigan
  • Overmind
  • Chrysalis

Protoss

  • Zealot
  • Dragoon
  • Shuttle
  • Arbiter
  • Corsair
  • Fenix (Zealot)
  • Fenix (Dragoon)
  • Tassadar

Other visual changes

  • Fixed an issue with Devouring One attack animation
  • Dropship scale increased from 1.00 to 1.15, collision radius from 0.75 to 0.875
  • Shuttle scale increased from 1.00 to 1.15, collision radius from 0.875 to 0.935
  • Wraith scale increased from 1.00 to 1.1
  • Scout scale increased from 1.00 to 1.1
  • Corsair scale increased from 1.00 to 1.1
  • Carrier/Gantrithor selection radius increased from 1.71 to 2.5
  • The Overmind now has a death animation and a selection cicle
  • Fenix (Dragoon) now has a lighting effect to make him recognizable among other Dragoons

SCMR German version 5.4.1