Extra Campaign - Enslavers Redux v7.2

Details

  • Filename
    SCMRExtras_v7.2.zip
  • Uploaded by
  • Uploaded
    Oct 30, 2019
  • Size
    239.35 MB
  • Downloads
    4,492
  • MD5
    8e6f36b86b0ccb48065bce66f5283c10

Changelog

The following is a bonus extra campaign.  When downloaded it should be placed in the "Extras" section of your Mass Recall folder.  You should already have Loomings and Stukov Series present.  Simply copy this folder "8. Enslavers Redux" as is to that Extras folder.

 

Note - Enslavers Redux is a completely custom campaign powered by the Mass Recall mod and inspired from the Enslavers/Dark Vengeance bonus campaigns from Starcraft as well as the Dark Templar Trilogy novels.  It takes place in between several of the primary episode campaigns within Starcraft and Brood War and concludes with telling the aftermath after Brood War ends and just before Starcraft 2: Wings of Liberty begins.  For more information - head over to the Enslavers Redux project page - https://www.sc2mapster.com/projects/enslavers-redux

Enslavers Redux v7.2 Changelog

 

  • Fixed various issues where several missions would load instantly without triggers, due to map/mod incompatibles, leading to an impossible playthrough
  • Fixed an issue on the score screen where "Continue Mission" or "Quit" wouldn't function
  • Fixed a naming issue and ability to properly track and calculate achievements across missions
  • The following units unique to Enslavers Redux now have updated units and/or portraits: Gui Montag, Tom Kaszansky, Magellan, and Alan Schezar.
  • Launching Enslavers Redux missions from the SCMR Launcher will now properly display the Map Name and Loading Text while the map loads
  • Achievements per mission will also be shown on the respective Defeat score screens now
  • Fixed an issue where if you had the retro portrait of Adjutant and/or Mengsk selected from SCMR options that the standard SC2 version would be talking instead.
  • Fixed an issue that might show bonus units/structures normally received throughout your choices in the campaigns during the opening cutscene of a mission, even though you might have not collected them
  • Fixed an issue with the final cutscene on Terran05b where Aldaris and crew might not warp away at the end of his speech
  • Fixed an issue with the "There is No Cow Level" cheat from not working
  • Terran03 has a new mineral resource area to take advantage of to the left of your starting base
  • Terran03's environment has been moved to a darker/rainy night setting
  • Fixed an issue in Terran05b where enemy Stalkers and Void Rays would be warped in instead of Dragoons and Arbiters, respectively
  • Added an impassable ice wall around the entire temple area in Protoss05b where Zeratul and Schezar travel to.  You will be unable to reinforce that area with Mohandar's Void Ray.
  • Slightly reduced the Zerg spawn waves per difficulty from within the temple on Protoss05b
  • Added more minerals to starting area in Zerg01 as well as a new resource node to the left of your starting base
  • Increased Eredas' health and shielding in Epilogue03, as well as a significant boost in shield regeneration to assist with both your objectives in guarding him as well as keeping him alive better in the final battle