Annihilation: Mission 21


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  • Uploaded
    Feb 2, 2018
  • Size
    149.76 MB
  • Downloads
  • MD5


Latest Version:

  • Spectres and Goliaths now have 2.25 movement speed.
  • Units and Heroes now passively gain 60% increased movement speed when out of combat for 5 seconds. This buff is only active during Part II of the mission.
  • Removed outlines from units behind objects in certain cinematic shots.
  • During Part II, if a door is opened, the area around the door will be revealed for 2 seconds, allowing players to catch a glimpse of where the door is, and also view the opened door through the fog of war.
  • The Guard Housing units stationed around the map are no longer viewable on the minimap.
  • Fixed a few typos.
  • Changed the angle of one of the framy cutscenes, reducing some of the lag.
  • Doors are now visible on the minimap.
  • Reduced the duration of the "Start" transmission from The Silent Hunter.

Version 03:

  • Added a set of indestructible rocks to the locations of two unused gates to help resolve any confusion there may have been with players checking those areas to see if a door had opened during Part II of the mission.
  • Added a set of light-doodads to the gate you enter prior to The Silent Hunter boss fight to make it more apparent in Part II of the mission.

Version 02:

  • Increased the damage of Crowley's "Concussion Shell" ability from 75 (lowered per difficulty) to 170 (lowered per difficulty) damage during Stage 3 of the fight.
  • Additional dialogue lines have been added to The Silent Hunter fight when he's in his Combat phase, and when he uses the "Snipe" ability.
  • Added an additional set of lines that have a 50% chance to proc when the player successfully damages The Silent Hunter with Grenades.

Version 01:

  • Fixed an issue causing the portrait of a wrong character to appear during a few dialogue lines.
  • Fixed an issue causing portraits to appear underneath images during cutscenes.
  • Added more units to the Aerial Search Teams for all difficulties.
  • Added the ability for Reeves and Ferring to "Hold Fire" during the second part of the mission.
  • Added a tip explaining the intended method of progress during Reeves & Ferring's part of the second part of the map.
  • Made it more apparent that all damage the Silent Hunter takes while not stealthed is reduced by 60%, and not only Grenade damage.


  • Fri, December 15th, 2017