Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - TBA
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 12 Status: Yup. Mission is still alive and now in cutscene territory.
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
Odyssey is pretty much just a one guy operation. Good luck with your project. It's a fantastic hobby.
Hello. I just started playing this campaign few days ago, and I was completely absorbed into your Odyssey campaign.
The story was well written, the characters are great, and the cinematic scenes are great as well. To think that this project was started on 2015 which is 7 years ago and it was unbelievable.
I am really looking forward for the next mission you're currently making in progress, wish you well and thank you for creating such awesome campaign.
2013 actually. It took two years for me to start putting it on sc2mapster. Odyssey will be 10 years old next April. Cheers.
In reply to CooperHawkesOdyssey:
Planning to release next mission on next April?
my mind blown. thank you for all the missions and appreciate the efforts you put in, now i can rest with ease know that act 2 will finish.
Well, it's never certain that it will be finished. Cheers.
@CooperHawkesOdyssey Hello, and good day I thoroughly enjoyed your work so far as everyone has i am having trouble getting the launcher to work. the code i am receiving is
XML: GameData\ActorData.xml(1,1) : m_comment == nullptr Source: Campaigns/SwarmStory.SC2Campaign/
what am i doing wrong i have the path for the file correct as you stated in another comment that someone has already asked.
I'd say that your Editor hasn't downloaded all the dependencies properly and the missions do make use of the SwarmStory one. Try going to File>Manage Published before opening a mission and do your log in. Load the launcher after and it should automatically refresh the dependencies and download whichever ones your Editor is missing.
In reply to CooperHawkesOdyssey:
Hello and good early morning,
I did as you described and received the same error message: Is it possible it could be something to do with me entire editor and I may need to reinstall it? If I have anything bookmarked in the official custom segment of the Starcraft 2 menu could that possibly cause an issue?
I really don't know but the error you're getting tends to be from the editor not having the dependencies updated.
In reply to CooperHawkesOdyssey:
Hello and good afternoon,
after some fiddling around with the editor I discovered through the messages box that a cutscene is the cause of the issue.
In reply to j0hnny_blood:
I was just curios, how did you make the work around? kinda need step by step since im not really techie at all because i am having the same issues you seemed to have had
hi, i cant load the map when i select the first mission, why?
It's quite common for some people to have issues running the missions. I still haven't been able to understand why it happens other than user error. If you followed the instructions properly, it should work without a problem.
Good job on the new mission :) i love this campaign
Thanks for that. More missions to come.
Memes aside, do I spy with my sneaky eyes, a Battlecruiser interior for Mission 12? Inside the Heimdall perhaps...
Come on... it's obvious.