Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
hey buddy good to see you are releasing a new mission. Hope you are doing okay waiting for the franchise's new mission soon :D
The version that Jayborino played is only triggered for hard difficulty. Just a matter of adding the other difficulties and it will be released.
Jayborino has just played your unreleased last mission and says he was blown away and it's a real treat. Hope to see it released soon!
Thanks you for your work, Luis - it surely belongs to "Greatest Hits" of custom campaigns not only in SC2 but in RTS in general. You made so many people happy with Odyssey, man.
The mission is nothing groundbreaking but the last cutscene is quite exciting. Cheers, matey. It's always good to know there are people who value the effort.
In reply to CooperHawkesOdyssey:
Of course there's a lot of people who value your effort. Check Jay's stream right now, he'll stream this mission.
It's not even started yet but about a hundred people are there, waiting already.
It's really big for custom content community.
Hello CooperHawkesOdyssey, first of all thank you very much for this wonderful campaign that you have brought us. I relay enjoyed this so much.I hope that Act 2 will continue at some point and that the motivation will return. Regardless of this, have a nice day. Cheers from Germany
Cheers for the praise, brother. The next mission is very close to done but will very likely be the last. The full story will still be made available even if it's simply in written form and not campaign.
hey cooper how is the odyssey campaign going you do not need to rush on your work man
but i am curious about the progress for the upcoming missions
well i am waiting for a campaign called Invicta for more than a decade now so you do not need to rush on your work.
Have a nice day man :)
No progress has been made on it since July due to very low motivation. Sorry.
In reply to CooperHawkesOdyssey:
Don't worry dude. No need to be burnt out of your big project!
Hello! Any news about the mission 11?
An act 3 is excepted?
I love this campaign. Good gameplay and story. i am hyped for the next missions.
Hey, thanks for your enthusiasm. Sadly, Mission 11 is very close to finished but it's been like that for half a year now. The storyline does have an Act III in it but it will never be done. The campaign is on life support at the moment. Sorry.
So, I'm running this through the editor and got to Falling from Grace, but the beacon for the first gate generator is acting as if it's a solid object. Attempting to move command multiple times results in the hero unit shuffling in place.
Not sure if it has anything to do with how I have the file path set up, because every mission prior was working without issue.
That's an old issue. Simply download the current files to make sure you have the most recent version.
In reply to CooperHawkesOdyssey:
One under the files tab, right? Did that; the issue is still present for me.
Should be working fine if you're sure that you are downloading Act I and not II and opening the updated file in the editor.
In reply to CooperHawkesOdyssey:
So don't consolidate the maps from both acts into the same folder, then?
Do put both acts in the same folder but make sure that mission 12, the one having an issue, is overwritten by the file from a fresh download. If you've already done that, run the mission itself from the editor instead of running through the launcher and use god mode to quickly run to the generator to see if it's working or not. If it still doesn't work, just watch that mission on Jayborino's channel instead and continue your playthrough after it.
In reply to CooperHawkesOdyssey:
Played it on the arcade since then. No issue.
Interestingly, it looks like the UI is different in between them. The warning indicators for enemies in the fog of war as Meeks are red in the hard files, but green on the arcade. It's as if the Arcade is running the newest editions.
The Game is not opening via Launcher. Says unable to find map. Playing mission by mission from Editor is super tedious and often gives away spoilers. Please suggest a workaround