Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
Nah, there's no point. It's all minor stuff. At the top of my head I can remember three situations like that.
1. Somewhere in act I, I wanted to have Harsh have a flashback of him and Tyraen as teenagers in the Powering colonies before the war.
2. Another that got cut was a conversation between Harsh and Meeks in mission 12 because Meeks had read Masterson's increasingly revolted mind and was uncertain if he was going to do something bad or not. He hoped that Masterson wasn't going through with it hence why he only took the shot at the last moment.
3. In mission 7 of act II, they would find a database on the Zerg and Protoss in the UEC adjutant sent from the UED which would finally make the Hell's Rejects fully understand the two alien races.
Points 1 and 3 are still doable to be put in. The campaign works the same without them though. A lot more bits get intentionally cut out but also, a lot of times I simply forget to put them in. What I plan/imagine and what actually gets made isn't always the same. Thanks for your enthusiasm though.
In reply to CooperHawkesOdyssey:
I play RPG games a lot and I never understood people who is like "why bother with side-quests, speaking with all characters and lore-exploring, the main story plays out the same".
Yes, this may be not necessary to get the story but it adds so much flavour and atmosphere. It makes the world feel more living and "real" and adds more weight to player's actions.
So yeah, I'm always in a "gimme more" mode for games I play and stories I dive into.
the odyssey campaign is truly amazing. i played 9 mission up to now from first act and its like the blizzard campaign in terms of quality. the story is the best among custom campaigns, the missions are quite fun and thank you very much for adding proper difficulty to them because in this way are challenging and relaxing. i play in casual mode and can complete them in my first try and this feels to me very good and rewarding.
First time someone complements the difficulty feeling! Thanks for the comment.
Wow, this project is awesome!
I learned of it a week ago and now I have already reached the last map.
Without exageration I can truely state, that this is MUCH better than anything Heart of the Swarm or Legacy of the Void ever had.
I disliked both campaigns a lot, because Blizzard had lost everything that made their games great, 30 years ago.
I love your characters, you have a very interesting story, you have good dialogue, you have atmosphere. In short: You tell a STORY. You do and have everything that Blizzard doesn't do anymore.
Sure, you do not have voice acting and no fancy cinematics like Blizz.
Blizz has all the empty action and polished look.
You have something to say. Your character and story have heart and soul.
And that is indefinitly more important to me than some boring polished animation with only empty action.
It is such a pity that most big companies can't tell an interesting story anymore. (Blizzard, Bioware...)
However, as long as there are Indi-titles and Fans like you - people that make fantastic games I am not at a loss.
I buy and play no big game anymore (since years) - and have way more fun with the awesome work guys like you do.
Thank you very much, I appreciate it a lot!
May you have a long and happy life.
Thank you for the awesome work. I'm new to this, but campaign and lore are something that in SC, I enjoy a lot. Came across this through the arcade, but it says that downloading and playing in the editor it's better. In the downloaded file I only see 14 missions, I'm missing something? The others missions are not available for download yet? Sorry for the n00b question and thanks again for your work.
Thanks for the praise.
On the top of the page right under the campaign title is a tab that says File. Go there to find the missions from Act II.
In reply to CooperHawkesOdyssey:
Thank you for the kind answer.
Happy new year!
I wish you all the best, good health, more happy moments in your life and more energy to finish the masterpiece you're working on. :)
I think the word masterpiece is thrown around too easily nowadays but thanks nonetheless.
In reply to CooperHawkesOdyssey:
Man, I'm one of those who always says the same - words are thrown so easily nowadays.
But I really mean it. I played _a lot_ of custom content for SC/SC2/WC3. Dozens of projects/campaigns/mods.
There're many really good campaigns, some of them are brilliant.
But Odyssey is simply the best.
Man, you need add somewhere donation link
I actually do wish I could make money out of this but it wouldn't change anything. The development would still be as slow and I imagine that people donating would expect, at least, for the maps to be done faster. If donations were steady and could equal a paycheck, I'd quit my day job and do this full time but, ah... yeah, that's not happening.
Just finished mission 7 (Act II) and I'm not dissapointed. It's really good!!!
But I have a question. How can I stay updated i terms of new maps? I mean is there a way that i get a notification when new map is uploaded,becouse I found out that second Act has been made (half of it,at least) from Jaborino's channel.
Hey, go to the top of this page and notice the blue button saying "Download latest file". There's a button right under it saying "Follow". That's it but keep in mind that it takes months between maps.
In reply to CooperHawkesOdyssey:
Thanks I didnt noticed it. And I know that this takes months. Mission 6 for example. The mechanic with this gravity generator. Using it was making the du-dads( i don't remember how to write it) fly. I imagine it was somewhat hard to do this and its simply taking proud in your work. Loved it.
I will be waiting impatiently.
It's a masterpiece! Bro you should work in Blizzard
Would actually love that but companies need professionals in specific areas and I'm more like a "Jack of all trades, master of none".
Saw you mentioned something about health issues. Hope it's nothing too serious, and that you're doing well!
Now if you will excuse me, I have a bunch of maps to deeply analyze.