Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
Messed my back a bit carrying ten kids out of a burning bus. Still recovering.
In reply to CooperHawkesOdyssey:
Wow, man, so you're a hero in real life too, not only in SC2 custom campaign community...
I know. It was the last time I started a fire, I can tell you that.
In reply to CooperHawkesOdyssey:
So it was you who put the bus on fire? :)
does anyone have any idea how i can get the dependency data licences for Heart of the Swarm and Legacy of the Void? i wanted to start the maps in editor but they appear to be missing
Your editor probably isn't aware that you have them. Go to file and then publish or manage published to log in. Once it's logged the editor should refresh and recognize the dependencies. Try opening the maps after.
ACT II is live FCK YES!!!!
i am so hyped to play it, tbh sometimes its just the reason i start up SC2 its very well done mate you deserve all the praise.
i have a question tho: when do you think the missions 4 trough 7 will be on SC? and are you planning to release ACT II as a whole?
keep up the good work brother
cheers from the Netherlands
Thanks for the praise. Mission 4 just went live on the Arcade. Once all 7 are there, they'll be here as a pack.
Good day sir! i have a slight problem with the game, after playing the launcher when i click start on the first mission (Hells Rejects) it says unable to load map. please help me with this problem
In reply to khianxd08:
Did you put all maps in the same folder as launcher?
I know it may sound as a stupid question, but just in case.
I just checked the most recent version of campaign and it works fine for me.
Map file names must be correct, i.e. first mission map should be named "Act I Mission 01 - Hell's Rejects.SC2Map"
In reply to zerobyte13:
yes, i did put all maps in one folder with the launcher.
and i checked the map file names, it's all correct too.
i found a solution to play right now, i just use editor to open the map file then launch the missions
e.g Open map file (Act I Mission 01 - Hell's Rejects) then it worked!
but i cant click on next button to play next mission because i need to open it on editor again XD just wanted to play with the Odyssey launcher because it's soooo coolll
please give suggestions on the launcher would gladly appreciate it
I'm just playing through Act I and i have two questions.
First is about plot. I don't actually understand, why Heimdall and Pegasus were given to study Zerg. I mean they were peacekeeping battlecruissers that i any moment could be shot down. Also, in the end, it would make the Zerg Secret only more and more known to others (the more pepole know, the more will people know).And they were already studied in <Hydra>? Complex.
Second.Odyssey is so good that i need to ask if, there is planned date of full Act II release?
If there are any language mistakes, sory I'm not native speaker.
Both the Heimdall and Pegasus were given Zerg after they arrived at Duros III so that they could keep on studying them after the personnel in the Hydra Complex were eliminated. Whoever is behind that, had no intentions for either of those Battlecruisers to survive. Both were sent there to contain the Zerg and after that, they'd be eliminated. However, all of that planning went sideways with the unexpected arrival of the UEC.
The first 7 missions should be out sometime after the 3rd of November if all goes well. As for the full Act, I really can't estimate because it depends on how my personal life goes.
In reply to CooperHawkesOdyssey:
It makes sens now. I thought that Heimdall and Pegasus were given Zerg even before arriving on Duros III. Thanks for the answer!!!
How many acts of Odyssey are planned?
It's three but keep in mind that what is planned and what will actually be accomplished are not necessarily the same. It takes me roughly four years per act and eventually my life won't allow me the free time.
In reply to CooperHawkesOdyssey:
Three acts, not two? Life, please, give Luis enough of free time to finish it all.
Im busting to get the second act. No custom campaign comes close to the story telling of odyssey, here you have actual characters instead of archetypes. You can somewhat understand the motivation, no twists for the sake of having a twist, everything is atleast partially hinted at before it happens. This is the type of campaign you play if you want something blizzard-like (but much better).
"...no twists for the sake of having a twist..." fully agreed and love this. Thanks.
In reply to CooperHawkesOdyssey:
Hey man you spend hours upon hours of your life making content to bring entertainment and joy to people... for free. You deserve all the recognition and love there is. Same with other custom campaign makers. With your story telling skills you should write a book!