Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
Hello,
I am having trouble starting the campaign ... the editor starts the launcher with no problems, i select the first mission and it loads but then nothing happens, it starts on the lower left corner and i can see two dropships on the top but nothing happens ... I saw some gameplay and it seems a window is supposed to appear for me to select difficulty, but that did not appear either.
I tried downloading the files again but it didn't help, please help. Thanks in advance.
EDIT: I just realized Blizzard released a new patch that i did not update. I updated sc2 and it works now...
Good that you got it working. You may find glitches caused by the latest patches. Enjoy.
In reply to CooperHawkesOdyssey:
In reply to Pandalein:
In reply to Forge_User_31630701:
Hey again, CooperHawkes ^_^
Finally found the time to return to SC2 for a bit, only to play odyssey. I just wanted to give you some well earned praise. Like many others here, I think that Odyssey exceeds much of, if not all the campaign material blizzard offers. You have brought me many hours of fun and entertainment by creating this campaign and I greatly appreciate the effort and thoroughness with which you have made Odyssey. The lore, gameplay, character development and intrigue are all excellent, and I hope you feel proud of the end result, regardless if Act II ever becomes a reality.
Perhaps my favorite map of Act I, would be map 11, "What Lies Beneath", you just keep coming up with excellent and refreshing new ideas. I wish blizzard would support map makers like yourself more.
Thank you so very much for your time and effort.
Cheers, matey!
Mission 11 is also my favorite, especially when the second tram arrives!
Hi,CooperHawkesOdyssey!
I am an sc2 player from China, and I am very glad to play Odyssey Campaign which is made by you.
The first time I played Odyssey Campaign, I was deeply moved.The story, the history, the background, the settings, the details, the brutal play........in fact, the all of this campaign is very very very magnificent!!!
It must take you lots of time and mind working on it,and here I want to say thank you very much for making so fantastic campaign for us who love sc2. Actually,I think this campaign is beyond Blizzard standard!
And at last, I hope we will have the chance to play Odyssery Act 2.Though it may take you lots of time, we will support you all the time!
I am already one your fans! lol
Best wishes from China!!!
No man, I am your fan! Thanks.
I don't know what to say other than "Wow." The attention to detail and craftsmanship that went into this level is staggering; it is, without a doubt, above Blizzard standards. The tactical and strategic considerations, the Destroy the Dropships Minigames, all the work put in.
I can only hope Act II will be coming to Mapster. I look forward to continuing the story and following where these characters go. Thanks, CooperHawks! :D
You're welcome, mate.
Wow, what a beautiful way to conclude this campaign, this journey... (that i started on battlenet many years ago), your cutscenes / story telling are amazing and the challenge is alwais high, making this the hardest campaign on the sc2 cutsom campaign scene (never had my ass kicked so hard on brutal...).
*Map 14 was amazing, only complaint is that the timer version felt a bit trial and error, i did all bonuses and destroyed the generators with less of 10 seconds left... The final boss was great, it was way harder if compared to the one Jayborino faced... Had to qucksave a lot...
* Looking forward for part 2, who knows if the zerg wil have more impact on the story, or if we'll even see the protoss
It's really funny that I've known your username since 2013 because you were the very first person to review this on the arcade. Even funnier is that you reviewed it less than 30 minutes after I uploaded which makes you very close to the first person ever to have played Odyssey.
You played mission 14 on brutal right? Reckon I can increase the timer.
Zerg having a bigger impact in the story and Protoss showing up? Who knows, maybe you'll get both!
Thanks!
In reply to CooperHawkesOdyssey:
Well, congrats on finishing Act I!
I had been watching and following this campaign for years now and to see it finish was absolutely amazing. Obviously the best parts were the story/lore because of how it was presented as well as the mystery and suspense that came along with the cutscenes in every single mission. Being a huge fan of lore and story, I have to say I enjoyed Odyssey the most of all the custom campaigns I have tried.
For that reason, I hope Act II and beyond will come to reality, this is simply too good of a story not to get a continuation. I understand the whole issue of not having enough free time (especially when it you solo such a grand project), but I really hope something can be done.
And watching the last scenes in Mission 14... man, I really hope something/someone saved Tyraen, missed that guy since the early parts of the campaign!
In reply to CooperHawkesOdyssey:
I've never downloaded something so fast before! Whoo!!
In reply to VisionsofKhas: