Standard Tower Defense
PLEASE DO NOT PUBLISH THIS MAP TO BATTLE.NET WITHOUT MY PERMISSION.
I HAVE NO CONTROL OVER UPDATING MY MAP ON REALMS OTHER THAN SEA. IF YOU ARE PLAYING AN OUTDATED VERSION THERE IS NOTHING I CAN DO ABOUT IT.
Standard Tower Defense based on Elemental TD
Current Version - Alpha 2.1a
slightly less early development
check Files section for changelog
Features
- 4 players
- 2 Game modes
- Lots of Towers
- Upgrade system
- 50 waves
- Elemental TD Layout
If you discover any Bugs, Faults, Oversights in my map please use the ticket system in the link above. I know siege tanks are OP. but another map project is taking 100% of my time currently. I'll hit it with the nerf bat when i get time.
(video was recorded before i modified the map to be 4 players)
My other Maps
http://www.sc2mapster.com/maps/desert-map-melee-1v1/
http://www.sc2mapster.com/maps/reflex/
I'm getting pretty gud if I don't say so myself; finished Smash and Grab hard in 14 45!! (lol so close to not getting Hit and Run)
lol, the video I watched told me to build a 4th barracks only for medics. I gave up my base to beat the hatcheries though; good thing it didn't say "Complete the mission with 4 hatcheries destroyed."
When I went hard again for the sole intention of defending...I didn't even build a 3rd and 4th, I got dominated at 20 seconds left :X
Lol versus mode needs a lot of nerfing
played versus mode with 4 players again and had 9 million minerals, 2 million interest... i built almost everyplace i could and clicked and clicked and clicked on lvl 2 minions, that has to go down... and spawning occurs earlier than hybrids if you click too fast... killed all the guys with that (and lost 12 life myself due to spawning/phasing when my opponents tried to counter me all at once)
yeah that youtube video gave me the edge, didnt even think about building a 3. rax lol... and constantly produce scvs... at the end i took out every fucking zerg building, but then nydus worms spawn all over the place, so just lift off your buildings... then u get that sweet adjutant avatar :D
lol I just spent 9 minutes watching a video on getting that achievement :X
how2kill the 4 hatcheries on Hard on the wait 20 minutes til evacuation thing. Spine crawlers are so OP :( and 20 mins is not enuff to build+rebuild my forces, not to mention I have to defend @ base too.
no prolem mav.
hey mav, you could change the waypoint trigger of your spawn to solve region spawning - i used unit.birth to make mobs move to target location, unit.enters region is not suited for large models based on my testings, they got stuck idle outside the region radius :p
hey, i tested versus mode today, first private with a buddy of mine, then on 4 player mode...
there seems to be a bug where units just spawn over from the starting location to the end location and another bug where a unit just stands around the 2. corner.
i was winning all the matches with incredible income, i had over 3 million minerals and and an interest of over 400k or so... so i built a indestructible defense and spammed level 2 units as fast as i could and that lead to the spawning bug i think, because there were SO many units spawning at the same time...
the standing around bug occurred only to me, i was the host (player 1) everytime but once.
it was fun all in all but annoying to get lifeloss (even me got spawning units so that i was down to 8 life even if NOTHING could get through) from "phasing" units to the ending point.
im very sleepy right now so i didnt make a ticket, but wanted you to know. weird that i didnt read anything about that issue until now.
wow!
what speed were they going by the end?
beat my record 35K speedlings killed :p
There is no point to an end, it's just to test your tower build. You get to brag about it if you get high.
I don't reach 0 anymore, my 0 was in Easy back when swarmlings had shields and no reduced dmg+faster speed.
Lightning 2s ftw <3333333333 (pre-nerf >:X)
Well it was on very easy, but yeah I got it to 0 with 1237 kills in the bonus round. The swarmlings were on 2.95(+27.77) speed, so I didn't survive long! =(
I just wondered if they continue to get harder after this, or is that their peak? And if there was an end, at say 1500 kills or something.
Gratz, my computer couldn't run smoothly anymore after 0.
Oh, right, cheers.
So, once the counter is at zero it stays at the same level of difficulty forever? Coz I didnt stay alive long enough to tell if it gets any harder =(