Details
Changelog
- Enemy units should now always be selectable by default
- Computer controlled marines should no longer have combat training stats reset
- Removed an unused trigger variable
- Combat guard now degrades up to 10 armor
- When human controlled marines kill computer controlled marines kill bounty is reduced
- When computer controlled marines kill human controlled marines kill bounty is increased
- Kill bounty is no longer scaled after each room in humans vs AI games
- In humans vs AI games kill bounty is slightly decreased for the humans and increased for the AI
- Removed some unused behaviours
- Replaced the shield amp with the barrier
- Fixed a bug relating to capture regions