Details
Changelog
- Made an attempt to reduce lag at the start of rooms when computer players are present
- Optimised triggers that run when units die and computer players are present
- SMGs now do double damage against shields
- Stun guns now inflict the move delay
- Slightly improved AI triggers
- Computer controlled marines are now much more accurate at determining obstructions in their line of fire
- Fixed a problem where computer controlled marines were constantly bunching around eachother which overrided their other other logic