Custom SC2 Models made using Blender and PrintIn's M3 Export/Import add-on.
I am not going to be taking requests for the time being.
May I request an X-wing model? Even if you can't "reskin" it, it shouldn't be a big deal. I may have other requests to come, but I'll PM you if you prefer that method.
Your right! Thx for letting me know. I will re-upload in a moment.
Your Scorcher Attack Bomber doesn't come with a model.
Now that is good! Very good transplant from SupCom into Starcraft. This will definitely be useful.
I wonder if you can do some base defences? I often find that there is practically no custom models for defensive structures, which is a problem some times.
Maybe you can try the PDs from UEF or any of the other factions.
Within a few days you have already become a major contributer!
UEF Tech 3 Heavy Air Transport: Continental. Transportation clamps and everything
I hope it's to your liking :D
Stuff's looking good.
You like your SupCom models don't you?
I can't remember the name of it, maybe it was the Star Lifter or something, but the UEF Tech 3 and Tech 2 air transport looked nice, might be a bit complicated to do for you at the moment but if you can accomplish that, it'd be very impressive.
The Stinger is based on Supreme Commanders Tech 2 Gunship : Stinger
This Stinger Gunship of yours really remind me of the Havocs from the G-Police game, y'know? :D
I must say, I am a bit proud of myself, I think it's pretty good with only 4 days of actual modelling experience. Thx for compliment btw.
I use Blender and 3Dmax depending on what I need. And the same thing happens to me to you.
I love your starships.
Super, you think you can do some models for the SC1 remake?
Sry guys, but please keep in mind I am still learning the very basics of Blender and cannot perform complex operations just yet, and organic models also don't seem to be my thing. I have no idea how to edit animations or any of that stuff yet. I have already tried your request Anteep, and the animations for the tank itself are fine, but the stuff I added kept the old animations and don't work well with the tank anims, but I will try figuring it out. When I tried editing Dehaka, it was just plain over my head, so I'm not gonna try it until later when I can use Blender better.
Yeah, and attach his small left arm, so he symmetrical and works for a normal zerg strain.
Some sort of self propelled tracked rocket artillery would be good, we really don't have a model for that.
Request Zerg Hero Dehaka to have his missing right arm re-attach.
And with his missing right arm re-attach, re-work his attack animation.
I really hope this is doable.