Custom SC2 Models made using Blender and PrintIn's M3 Export/Import add-on.
I am not going to be taking requests for the time being.
At your convenience, my next request would be a Stormtrooper. I wonder if you could just re-skin a Marine, Ghost or Spectre.
Thank you, glad you like my work.
Nice work! :)
Hey man, I do plan on carrying out your request, but I was just gonna let you know it will be some time before it will probably be released as I am fairly busy nowadays.
Request: an air drone that comes from the raven, I was thinking using the tatical fighters with the face looking like the face of the repair drones with the body more of a blackish/greyish colour to mach the raven theme. Much appreciated. Face may look better with old cyclone red eye mabye.
Yes you do, however it is not a model, I just made a combination of models I put together in the cutscene editor. I used a Haven Crate, a sensor tower, a supply depot, a psi disruptor and two autoturrets.
Do I see a boat in the PV-2 Neptune Model? Does it float?
Thx :D Glad you like it!
The convoyer is fucking awesome!
Thanks, didn't think of it like that :D
Ah, well... is there any way to make an Archon hold that scythe weapon, and make him swing it?
I can try this via model attachments in the Data editor, but the animation won't be too much like swinging a weapon.
Blender has problems with importing DT's, and unfortunately, the only problems have to do with the legs. Kinda sad, I know.
I have a request. Basically an Archon mixed with a dark templar. The Archon walks with legs, and wields one of the Dark Templar dual bladed weapons. Would be cool if you could do this, but it seems you only work with aerial vehicles, so its fine if you can't take this one up.
So, what I came up with, I wouldn't say is a fix, but here goes. Whatever you do, do not edit the armature that the bugged parts are rigged to, if you do that, you will need to edit every single animation and all of their keyframes to get a full fix. What I did was go in edit mode, and flip over the gun. In object mode, it was flipped to the right side, but in edit mode, it was the other way around, I guess what I am saying is, just do the opposite of what you would normally do in edit mode (No matter what it looks like in edit mode! Completely based on outcome in object mode), and I think you will figure it out.
Currently, the Immortal displays incorrectly when imported in blender, and has something to do with the bones it seems.
My question was, if you could fix it for me. I don't know how yet
I'm sorry, but I am not completely sure what it is you are saying. Could you restate what you said perhaps to be a little more clear on what you want?
Have you by any chance got some spare time on your hand to create a Protoss Immortal in Blender which displays correctly?
I'm having trouble to fix that issue.
(not good with bones manipulation yet)
May I request an X-wing model? Even if you can't "reskin" it, it shouldn't be a big deal. I may have other requests to come, but I'll PM you if you prefer that method.
Your right! Thx for letting me know. I will re-upload in a moment.
Your Scorcher Attack Bomber doesn't come with a model.