Custom SC2 Models made using Blender and PrintIn's M3 Export/Import add-on.
I am not going to be taking requests for the time being.
In reply to TheRedKraken:
In reply to Supernova134:
In reply to VarientTFoR:
stinger works great, no longer causes black roads or cliffs. nice piece.
I love it, what a good idea.
I love the Flare-model!If you have time, it would be great to have more versions of it!A blue and yellow version, protoss Aiur style.. or a black and red version, Tal Darim style! : D
Just wondering if you could change the raptorlisk's image so you could see their wing on their back more easily, that would be great!
Just to let you guys know, I am now capable of creating models that don't cause the black texture bug, so the Exterminator shouldn't create any problems for your maps, cheers!
Oh! Thank you for letting me know. Will be sure to keep this in mind in any similar cases to the Mantis in the future.
Hey Supernova, the emissive texture you're using for the Mantis is actually mine. Hammer wasn't able to turn the texture red because of issues with the image editors, but I found a way around it and sent him a red texture. Check the comments history on his terran organization assets page if you want to be sure.
All of those are actually from SupCom 1 (Except Fatboy), but perhaps I will release sometime, once I make some icons/wireframes for them.
Hey Solstice, you should release the other SupCom 2 models you made, like the Mantis, the Striker, The Fatboy II, the Lobo, the Loyalist and the Percival.
Asia server update plz..
I have been unable to get that working, so unfortunately, no...However anybody that does get it working can always simply run it though the program without needing anything besides the hotfix.
Supernova, are your re-uploaded models "fixed" (as in doesn't cause the editor to flickers) or no?
If you want, just send the models to me and I will convert them for you, unless you already have someone doing that, because if you don't, it means anyone using your models will have to manually do it themselves which is an unecessary step that could be removed from the beginning.
I could never get it working on my computer, but I am glad you could get it working.
Did you say you can't get the HotFix for m3 printin plugin?
I used it today and it seems to work fine. The models no longer cause an issue.
Maybe I will work on that when I finish the Triad. It is finished EXCEPT for the build animations. Any bones I link it to so that it goes under the ground while doing build anims make it all wonky and deformed when the turret turns.