v1.4.8 unofficial
Details
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Filenamesc2-mapanalyzer-release-1.4.8.zip
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Uploaded by
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UploadedMay 26, 2012
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Size4.51 MB
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Downloads157
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MD519e6d823b5c7f90799ec8ad4c7512e88
Changelog
From mainline r45:
- Converted mineral counts to plain int (8m2g instead of 15.0K 5.0K)
- More color scheme changes (prettier!)
--+ To that end, added influence0~6 and enabled the smooth
- blending method for influenceHeatMap.
--+ Also made mineral and gas colors more like their real
- counterparts.
- Changed bases to be positioned at the place where the
- townhall for that base lies. (Previously, it was the
- linear mean of the base's resources)
- Added suggestions from Barrin (visible only in the pathing
- renders)
- Added some more doodads to footprints.
- Changed the rendering code to use cell coordinates where
- appropriate and also fixed cell coordinates to convert
- correctly to image coordinates.
- Changed some renders to render all bases as their 5x5
- footprints.
- Added option to us probe distance instead of cell distance
- for path distances. (from Meltage)
- Changed doodad cell placement to be the same as editor/game (floor of +0.25)
- Changed color scheme
- Changed terrain vertices to be centered on the actual vertex
- Removed "# o'clock" text from bases
- Fixed handling of later mapinfo version
- Messed with the makefile (it refused to build for me)
r49.
License GPLv3, thanks to dimfish.
Small notes/todo list: I want to do filtering on the base-to-base paths to make the distance as accurate as possible, but it's not a huge priority. Also note that performance-wise, this program spends the most time in zlib, I think, compressing the pngs. Could be multi-threaded, but I'm not used to pthreads, and it's also not that big of a deal.