I will NOT take the responsibility if your project got completly messed up. So make sure you use backup.
Currently, ".Net 3.0" is required, and Windows OS. (compiled on Win7 64-Bit)
Easy 2 click localization. (Browse, Localization)
Backuping (, the backup is actually the file #ORIGINALNAME#-Year-Month-Day-#HexTime# as example "IareMap-012-12-23-abcabc.SC2Map")
Primary Localization - Option to set original localization (Which localization will be the one mirrored to all others)
- Code optimization
- Bug fixing (if there are any)
If you changed text, in your map - you have to "relocalize" your map as GE does not change the values of all available locales, so simply use the programm another time :), to write from your primary-locale to the others again.
Report bugs here
This is very cool, I'm sure. I just don't understand the localization not working for me. So simple, but the alert box comes up and I push continue... nothing. Any ideas what else I should do? Facing a param/value/ error the the finial error window doesn't speak my common use of english lol...
dumb it down a bit? provide some options that might help make it work for me, or facts of why it is not working??
Just some thoughts.. I hope i save my map soon.. I need help! :(
GOOF All I had to do was extract the file.. I'm not at all familiar with this type of thing so when the SC2 Localizer by Hati window opened I was sure it was just click and go...
So I've made it passed that extraction part, saw the image and assumed im supposed to put in my primary language in the options and just close it? nothing says that the language i chose stuck, feels wrong just closing it. I clicked localize anyway and now it says done... I opened the map and I still have the funky letters and numbers param/value/ mess.. Please clarify that I did everything right.
Edit: my map was fixed. I ddnt know it had been because the letters kept showing up in game, all i had to do was name the triggers. THX!
this project will be merged with StarCluster which will include an updater localizer, with major feature changes :)
zhCN is not included?
edit: fixed the problem, only 1 byte changed
@Kugutsu: Go ty
currently looking for the source code... kinda missing it
r18 bug report: zhCN not zhCH
Hm, if I understood it correctly this tool will take the primary localization file and overwrites the other languages with its content, right?
Could you change it so it would first read all the files to get all the entries. Then it would write all entries to all languages and just for duplicate keys it would fall back to the selected primary language.
Hi xhatix , just want to say thanks again for this great asset. It works perfectly. :)
romexiom - can you give me the languages used on SEA ?
Btw. If iam done with my current project or need some time to think about things for it; i will rewrite the localizer in
C++so it no longer requires MpqEditor; and will add some newer features
for some reason this doesnt add a locale for the SEA servers... umm any ideas anyone, i want to localize a map from the US to SEA servers.. and cant find any help...
@ciopo: gonna look into it, the "localize to" you are referring is the option Primary Localization ?
But I think i already know what's the matter;
Try, localize before working on it (setting all locales to 1 level), once you've done with your work localize again and all should be the same level again
generally it would require a merging option which is not intended
had the seguent issue:
I'm on enGB sc2 and editor, i've opened an enUS map for editing here and there, saved some changes.
Later , I tried to localize , but it seem to lose data, like the name of triggers get lost, names of variables
It's either the part that i modified or everything else, based on to what i try to localize.
If i try to localize to enGB, the triggers I wrote in enGB already go "blank", if i try to localize to enUS, all things that are already on enUS go "blank"
This tool is amazing. I've put it to good use. Thank you so much!
can't find an issue you described - worked fine for me & others @ wOlfLisk
Keep up the good work.
That would be great. I just finished my library too and even though it's english... US people can't use it... Was about to PM you about it cept that you are already looking into it :D
Edit: upon further testing enUS clients can read my enGB library, but don't know about non english clients.
gonna check it wOlfLisk
This doesn't seem to work on a map which has a campaign dependancy enabled :/
But I can't confirm this, i don't have the button and the one in Publishing is grayed
Beta is still not up in Europe and I can't get an answer on IRC about this, so i'll ask here. Do we still need to use this program to localize our maps, or does the new editor have a way to handle it now?
I've send you some informations you've requested (dir struct and possible locales)
good to hear it is working fine now :)
If you find bugs, please use from now on the ticket system - I won't read comments for several weeks so I will not be able to make it through all comments if there are alot